Difference between revisions of "Types of Custom Content for SimCity 4"
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=== IRM === | === IRM === | ||
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+ | === Maxis === | ||
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+ | With Maxis buildings, it's more a case of what you don't want growing in your backyard: | ||
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+ | * 16393-block-all-maxis-buildings-by-dusktrooper | ||
+ | * Pedriana Plants Killer | ||
+ | * No Dirt Farms | ||
= Economic Mods = | = Economic Mods = |
Revision as of 01:08, 17 February 2020
SimCity 4 still retains a cult following, more than 15 years after it's release, and a large part of the reason why is custom content (aka mods). The game was designed from the ground up, to accommodate very significant changes and enhancements, by anyone with the technical knowledge to do it.
Finding new mods is just like getting a game upgrade.
There are also a surprisingly wide array of types of mods, from new buildings, to changes in transportation capabilities, to changes in economic gameplay, to new capabilities in decorating your cities, to regional and city census facilities, to in-game graphs and visualisation tools, to tools for building new custom content.
Contents
- 1 Fixes and Patches
- 2 Transit Networks
- 3 Transit Lots (aka Stations)
- 4 Census Mods
- 5 User Interface
- 6 In-Game Visualisation
- 7 Custom Region Maps
- 8 Slope Mods
- 9 Terrain Mods
- 10 Decorative Plops
- 11 Ploppable Landmarks and Parks
- 12 Growable Buildings (RCI)
- 13 Economic Mods
- 14 Airport and Seaport
- 15 Tools for Building your own Custom Content
Fixes and Patches
Essential Fixes
Additional Maxis Content
Game Balancing Fixes
Job Fixes
- I-HT Bug Fix
- Industry Doubler
- Functional Landmarks
Usability Fixes
- Landfill Eraser by cogeo
- Neighbor Deal by cogeo
Diagnostic Tools
Transit Networks
Network Addon Mod (NAM)
Decorative Changes to Transit Networks
Automata
Street Addon Mod (SAM)
Sidewalk Mods
Network Reskin
Tunnel Reskins
Transit Lots (aka Stations)
Tunnel Lots and Transition Lots
- Taxi stand, converts pedestrians to cars.
Stations
Parking Lots
Census Mods
Savefile Extract Tools
Extended Query
In-game Statistics
User Interface
Menu Management
DAMN
Menu Dividers
In-Game Visualisation
Custom Graphs
Custom Data Views
Region View Customisation
Region View Export
Custom Region Maps
Greyscale Import Files
Starter Regions
Slope Mods
Terrain Mods
Decorative Plops
Ploppable Landmarks and Parks
Pedmall Parks
These are based on the Pedmall feature of the NAM, which is basically a piece of transport network for pedestrians only.
Unlike Streets however, Pedmalls can be decorated just like a Park lot can. Unlike regular Parks, Pedmall Parks allow sims to walk through them.
Growable Buildings (RCI)
Growable Building Sets
SPAM
CAM
IRM
Maxis
With Maxis buildings, it's more a case of what you don't want growing in your backyard:
- 16393-block-all-maxis-buildings-by-dusktrooper
- Pedriana Plants Killer
- No Dirt Farms
Economic Mods
Money does grow on trees!
Jobs grow on trees, too!
Demand mods ... economic growth on demand
Ordinances
- Clean Air Act
Health, Education, and Public Safety
- Radius Doubler
- Police Stations
- Crime Doesn't Pay
Utilities
Garbage and Pollution
- Garbage mods
- Air scrubbers
Airport and Seaport
These are complicated mods. Installing Airport and Seaport mods from multiple creators can easily result in CTD bugs, or even corruption and loss of the city savefiles.
Airport and Seaport mods may be related, or they may be separate. Install with caution and back up your cities!