Difference between revisions of "Street Addon Mod"

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The creation of SAM sets has been outlined in a thread at SC4D and people have been developing their own versions, some may be released as replacements or as part of the main set. None have been released for testing yet
 
The creation of SAM sets has been outlined in a thread at SC4D and people have been developing their own versions, some may be released as replacements or as part of the main set. None have been released for testing yet
  
[[Category:NAM]]
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[[Category:NAM/projects]]
  
 
[http://sc4devotion.com/forums/index.php?topic=1617.0 Street Addon Mod - SC4D]
 
[http://sc4devotion.com/forums/index.php?topic=1617.0 Street Addon Mod - SC4D]

Revision as of 01:36, 2 September 2008

Template:Complete

A picture of one of the variations in use. Courtesy of Andreas.

The purpose of this SAM (Street Addon Mod) is to create texture variations for the Street Network. New technology was found early 2007 which allowed the NAM Team to use a Puzzle Piece to create a starter for a new set of textures for the same network. The SAM takes advantage of this new technology to its greatest potential. In SAM version 3 there will be 8 new Texture Variations outlined below.

Current Variations

  • SAM - 1 - Parking Lots by PEG
  • SAM - 2 - Herringbone Streets by ardecila
  • SAM - 3 - PEGs Dirt Roads
  • SAM - 4 - PEGs Gravel Streets
  • SAM - 5 - Dirt Roads by Torolca
  • SAM - 7 - Hableurgs Asphalt Streets
  • SAM - 8 - NAM Cobblestone Streets
  • SAM - 9 - Brick Streets by JosefMayor and ScruffyDeluxe

Planned Variations

  • SAM - 6 - SFBT Sand Streets
  • SAM - 10 - Mexican Brick Streets by Hableurg
  • SAM - 11 - BSC Park Paths
  • SAM - 12 - PEGs Scenic Drive
  • SAM - 13 - GLR in Street by Olsaz

The creation of SAM sets has been outlined in a thread at SC4D and people have been developing their own versions, some may be released as replacements or as part of the main set. None have been released for testing yet

Street Addon Mod - SC4D