Difference between pages "Tutorial:Modelling for Networks" and "People:Pat"

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<span>Modeling pieces for the transit networks in SC4 is, in many regards, a completely different process than modeling buildings, and has more in common with automata modeling.  The models have to be designed and exported following very specific guidelines, which need to be followed carefully, or else the model will be completely unusable for transit purposes.  So, in order to help those out who are interested in making models for transit networks, I have listed the four most basic requirements below.  They apply to all transit models except bridge pieces.  See [[Bridge Modeling Tutorial]] for the correct specifications for bridges.</span>
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{{teamlabels|ITC}}
  
== The basic structure of transit models ==
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'''Pat''' is an American member. He was a [[BLaM]] leader and also a member of [[LBT]]. He is the Most-Posting member at SC4D and keeps up the [[SC4D Podcast|SC4D]] Podcast. Nowadays, he is an [[ITC]] member.
<span>'''The model must consist of a series of segments, fitting within a 16 meter by 16 meter square frame (equivalent to 1 SC4 Tile).'''</span>
 
<span>For models covering more than one tile (puzzle pieces/interchanges), the game will reassemble these segments into the full model through the use of a specific IID scheme and appropriate entries in the IntersectionOrdering RUL (RUL 0x10000000). Each segment will need to be rendered/exported on its own (without the other pieces present), centered at the "zero point" (x=0, y=0, otherwise the piece will be offset and cannot be pathed properly). This is perhaps the most important initial guideline to follow, as if it is not adhered to, the model will be unusable and in order to make it usable, you will have to split the model up after the fact, which can be an extremely time-consuming process.</span>
 
  
== Size Restrictions ==
 
<span>'''The overall model (with all segments combined) can be no larger than 16 SC4 tiles by 16 SC4 Tiles.'''</span>
 
<span>This is a limitation of RUL 0x10000000.  Anything larger will need to be split into multiple pieces.</span>
 
  
== True 3-Dimensional Export ==
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==History==
<span>'''The model must be rendered/exported in True 3D.'''</span>
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Patrick joined the SimCity Community on March 16th 2006 at Simtropolis as Patfirefghtr... Watch this space for more historical information on Pat...
<span>As you may know, the standard BAT export procedure reduces the model to a series of isometric faces, which are assembled in composite by the game to form the building/prop/etc. However, the game does not handle transit models in the same manner, and when exported as per the normal BAT process, they will look correct from one angle, but will look incorrect from any others. There are two methods to get around this:</span>
 
  
<span>a) Temporarily replace the BuildingMill.ms script (for gmax, this will be found in your gmax\gamepacks\BAT\scripts folder) with the modified one, which will force the BAT to export in True 3D instead of isometric composites. 
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==Creations and Works==
b) Export the model as a .3ds mesh file, which can be directly imported into the Reader, skipping the rendering process altogether.  This is more difficult to do with Gmax (since it cannot export this format), but it is possible from 3DS Max, Milkshape3D or from the free, open-source program [http://www.blender.org Blender].
 
  
== Polygon Count Limit ==
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===MD/CJ's===
<span>'''The model must have fewer than 500-600 polygons.'''</span>
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*Meranda Cross Files "Tragedie In The Northwood's" Pats first CJ at ST where it was a story atempt where it didnt go over to well and at this time pat was still very new to the world of CJ'ing and SC4 in general... Pat eventual gave up on the CJ and closed..
True 3D models are actually higher in poly count upon arriving in game than standard BAT models, as they haven't been reduced to isometric faces, and thus, are more taxing on the game and system resources. If this limit is exceeded, pieces of the model will disappear when it is placed in game, or, in some cases, the game can crash outright. Thus, the model needs to be as simple as possible--Planes are the preferred basic objects to use when creating transit models, as they will hide unnecessary faces.</span>
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*Waterfalls... a MD by Pat Is running active currently at SC4D where Pat is showing off Nature and SC4 how it interacts... He is in the 2nd year now with over 1 thousand replies and is in the classic section... Pat has been in the OSITM section twice since running waterfalls name...
 +
*GRV II Bordertown by Pat... Pat has joined the fun in this challenge where he will showcase his talents he has learned in the past two years...
  
<span>If there's something extra that you really just have to have on the model, it can be rendered separately through the standard BAT process (remember to switch back to your old BuildingMill.ms file beforehand), turned into a Prop and added to the piece via Type21 (T21) Exemplar.</span> 
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===LBT Team===
 +
The LBT team was formed by Heblem and other members, Pat had joined to help out Heblem with some lotting and modding projects that where coming up... In decemeber of 2008 for the posada festival Pat got to do his only releases for the team before leaving to join ITC...
 +
*LBT Comfort Inn Suites
 +
*LBT Best Western Hotel
 +
*LBT Super 8 Motel
 +
*LBT Hilton Garden Inn
 +
*LBT Holiday Inn Express
 +
*LBT Palermo Uno
  
== Ground-Level Models ==
 
Models for ground-level puzzle pieces are actually produced directly in the Reader (with the Vert tab) and not in the BAT, and consist of nothing but a 4-polygon flat plane with textures applied to them.  All 3-dimensional detail for ground-level puzzle pieces is best added through T21 Exemplar.</span>
 
  
[[Category:Transit Networks]]
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===NHP Specialty===
 +
Pat did a special request to help out on a project for these sets by Blade2k5 and Papab2000.. What was contributed was a graphic design for a base of the map images that where released on the STEX and LEX for a series of Map Paks...
 +
*Tokyo Pak 2 by blade2k5 and papab2000
 +
*Tokyo Pak 1 by blade2k5 and papab2000
 +
*Norther Ireland Pak 1 by blade2k5
 +
*Ireland Pak 2 by blade2k5 and papab2000
 +
*Ireland Pak 1 by blade2k5
 +
 
 +
===BLaM Team===
 +
The BLaM Team was founded by OP4, SC4 Meister, thatmonkeysim and MightyGoose back in 2006... In May of 2008 Mike passed away and at that time Pat was promoted to BLaM leader... In December of 2008 Pat had made a hard choice to disband BLaM... Before that happend Pat had made several releases on the STEX....
 +
*BLaM Pats Waterfalls
 +
*BLaM Airport Parking Lot
 +
*BLaM Park Flower Garden New
 +
*BLaM Modern Clock Tower
 +
*BLaM Abstract Plaza
 +
*BLaM New Transit Hub for Street
 +
*BLaM New Transit Hub for RailRoad
 +
*BLaM Parking Lot Commercial
 +
*BLaM Parking Lot Stadium
 +
*BLaM New Art Plaza
 +
*BLaM Park Place Mall
 +
 
 +
===SC4D Podcast===
 +
In November of 2008 Pat launched the first episode of the SC4D Podcast with the slogan of "you know you wanna hear it"..  CraigkingofIreland designed the logo that is used... The first guest speaker was Robin aka Rooker1... The first episode was a special annivesary edition of SC4D... Since then it has grown in populartiy where Pat is putting together a team...
 +
 
 +
==Speciality==
 +
*Map making (Entry Level)
 +
*Texture creator
 +
**Modding lots
 +
**Making lots
 +
*Creating Readme's for others
 +
*Assiting others in their projects
 +
 
 +
{{team|LBT|/retired}}
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{{team|BLaM|/retired}}

Revision as of 01:43, 23 March 2009


Team Labels

ITCTeamLabel.jpg

Pat is an American member. He was a BLaM leader and also a member of LBT. He is the Most-Posting member at SC4D and keeps up the SC4D Podcast. Nowadays, he is an ITC member.


History

Patrick joined the SimCity Community on March 16th 2006 at Simtropolis as Patfirefghtr... Watch this space for more historical information on Pat...

Creations and Works

MD/CJ's

  • Meranda Cross Files "Tragedie In The Northwood's" Pats first CJ at ST where it was a story atempt where it didnt go over to well and at this time pat was still very new to the world of CJ'ing and SC4 in general... Pat eventual gave up on the CJ and closed..
  • Waterfalls... a MD by Pat Is running active currently at SC4D where Pat is showing off Nature and SC4 how it interacts... He is in the 2nd year now with over 1 thousand replies and is in the classic section... Pat has been in the OSITM section twice since running waterfalls name...
  • GRV II Bordertown by Pat... Pat has joined the fun in this challenge where he will showcase his talents he has learned in the past two years...

LBT Team

The LBT team was formed by Heblem and other members, Pat had joined to help out Heblem with some lotting and modding projects that where coming up... In decemeber of 2008 for the posada festival Pat got to do his only releases for the team before leaving to join ITC...

  • LBT Comfort Inn Suites
  • LBT Best Western Hotel
  • LBT Super 8 Motel
  • LBT Hilton Garden Inn
  • LBT Holiday Inn Express
  • LBT Palermo Uno


NHP Specialty

Pat did a special request to help out on a project for these sets by Blade2k5 and Papab2000.. What was contributed was a graphic design for a base of the map images that where released on the STEX and LEX for a series of Map Paks...

  • Tokyo Pak 2 by blade2k5 and papab2000
  • Tokyo Pak 1 by blade2k5 and papab2000
  • Norther Ireland Pak 1 by blade2k5
  • Ireland Pak 2 by blade2k5 and papab2000
  • Ireland Pak 1 by blade2k5

BLaM Team

The BLaM Team was founded by OP4, SC4 Meister, thatmonkeysim and MightyGoose back in 2006... In May of 2008 Mike passed away and at that time Pat was promoted to BLaM leader... In December of 2008 Pat had made a hard choice to disband BLaM... Before that happend Pat had made several releases on the STEX....

  • BLaM Pats Waterfalls
  • BLaM Airport Parking Lot
  • BLaM Park Flower Garden New
  • BLaM Modern Clock Tower
  • BLaM Abstract Plaza
  • BLaM New Transit Hub for Street
  • BLaM New Transit Hub for RailRoad
  • BLaM Parking Lot Commercial
  • BLaM Parking Lot Stadium
  • BLaM New Art Plaza
  • BLaM Park Place Mall

SC4D Podcast

In November of 2008 Pat launched the first episode of the SC4D Podcast with the slogan of "you know you wanna hear it".. CraigkingofIreland designed the logo that is used... The first guest speaker was Robin aka Rooker1... The first episode was a special annivesary edition of SC4D... Since then it has grown in populartiy where Pat is putting together a team...

Speciality

  • Map making (Entry Level)
  • Texture creator
    • Modding lots
    • Making lots
  • Creating Readme's for others
  • Assiting others in their projects