Difference between revisions of "RASTER"

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m (RENDER moved to RASTER: Gave it the wrong name (Based off of the only known Spore Type ID index) originally)
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{{expand}}
 
{{expand}}
  
'''RENDER''' is a file format presumably used by SimCity's and Spore's RenderWare graphics engines.
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'''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by [[SimCity (2013)|SimCity's]] {{WP|RenderWare}} graphics engine. Its use is unknown and it is undecoded.
Its use is unknown and it is undecoded.
 
  
Its DBPF 3.0 Type ID is '''2F4E681C'''
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Its [[DBPF]] 3.0 [[Type ID]] is '''2F4E681C'''
  
 
== Spore ==
 
== Spore ==
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{{NAVBOX/SimCityFORMAT}}
 
{{NAVBOX/SimCityFORMAT}}
[[category:SimCity File Formats/SC4]]
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[[category:File Formats/SC2013]]

Latest revision as of 02:13, 10 August 2019

RASTER is a file format used by Spore's graphics engine and presumably used by SimCity's RenderWare graphics engine. Its use is unknown and it is undecoded.

Its DBPF 3.0 Type ID is 2F4E681C

Spore

Unknown, presumably Textures.

SimCity

Unknown, presumably Textures.