Difference between pages "Network Addon Mod" and "SC4 Glossary"

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(Updated with info about Monolithic NAM)
 
 
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{{infobox project
+
{{wikify}}
| logo = [[image:logoAsmall.jpg]]
+
This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.
| name = Network Addon Mod <br>
+
[[Category:SC4 Wiki]]
| version = Version 30 (September 15, 2011)
 
|link = [[Plugin:NAM|NAM Plugin]]
 
| support = [http://www.sc4devotion.com/index.php?board=90.0 NAM Place at SC4Devotion]
 
| credits = See [[NAM Team]]
 
| status = Released
 
}}
 
  
 +
==Acronyms with SC4 Encyclopaedia Articles==
 +
<ncl style=compact>Category:SC4_Glossary</ncl>
 +
==Glossary==
  
The '''Network Addon Mod''' ('''NAM''') is a mod improving and expanding upon the functionality of the game's [[Transit Network|Transit Networks]], produced by the [[NAM/members|NAM team]].  The most recent version, Version 30, was released on September 15, [[2011]].
+
===Other===
 +
*[[3RR]]: Three Rivers Region.
  
There are also several separate, optional NAM Components available, including the [[RealHighway Mod]], [[Street Addon Mod]], [[Network Widening Mod]], [[Rail Addon Mod]] and [[High Speed Rail Project]].
+
===A===
 +
*[[ANT]]: Additional Network Tool.
 +
*[[Network Widening Mod|ARD]]: Asymmetrical Road
 +
*[[Plugin:ATL]]: Avenue Turning Lane Mod.
 +
*[[Team:ATR]]: Around the Roses (Former BAT Team).
 +
*[[Automata]]: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.
  
For information on the current release of the NAM and where to download go to [[Plugin:NAM|NAM Plugin]].
+
===B===
 +
*[[People:B62]]: Bobbo662 (BATter).
 +
*[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
 +
*[[Plugin:BBD]]: Boston Big Dig.
 +
*[[Team:BLaM]]: BATters, Lotters, and Modders Team.
 +
*[[BLS]]: Barby Lot Studio
 +
*[[BMD]]: BarbyW, MickeBear, D66
 +
*[[Brown Box]]es: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
 +
*[[BRT]]: Barby Ripptide
 +
*[[BSC]]: BAT Squad Certification.
 +
*[[Team:BSP]]: Barry Sanders Project (BAT Team).
 +
*[[BTE]]: BSC Tracking Enabled.
  
==History==
+
===C===
 +
*[[People:CAL]]: Callagrafx.
 +
*[[CAM]]: Colossus Add-on Mod. ([[Team:CAM]] - [[Plugin:CAM]])
 +
*[[People:CARCH]]: Cerulean Architecture and Design (Former BATter).
 +
*[[People:CasperVg|CAS]]: CasperVg's Lots
 +
*[[People:c.p.|People:c.d.]]: Cycledogg
 +
*[[Plugin:CDK]]: Coastal Development Kit
 +
*[[CML]]: Custom Member Label.
 +
*[[People:CNUT]]: Citynut
 +
*[[People:c.p]]: Cyclepuppy
 +
*[[Plugin:CSK]]: Channel Stream Kit
 +
*[[People:CSX]]: Colyn Serfontein Expanded.
 +
*[[CTD]]: Crash to Desktop.
 +
*[[Custom Content]]: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
  
The NAM project was founded by {{member|redlotus}}, {{member|the7trumpets}} and {{member|Tropod}}, part of [[Modd Squad|Modd Squad Transport]] (now the [[NAM Team]]) in [[2004]], with Version 1 being released on April 24, 2004.  Tropod headed up most of the early development on the project, earning him the moniker "Mr. NAM", up until the Version 19 release in October [[2005]]. In its initial form, it largely consisted of a series of bugfixes and a variety of [[Traffic Simulator]] plugin options to improve pathfinding, as well as a few new transit items. As the mod progressed, the focus shifted toward the creation of new transit items, beginning with the viaduct overpass puzzle pieces and new interchanges for [[Maxis Highways]].  Going into 2005, the [[Ground Light Rail]] (GLR) system was added, as well as several new draggable items, including Diagonal Streets, the Road, One-Way Road and Street Roundabout Plugins, and the Road and Avenue Turning Lane Plugins, as well as the Elevated Rail-above-Road dual-network puzzle pieces.
+
===D===
 +
*[[D/L]]: Download.
 +
*[[People:D66]]: Dolphin66.
 +
*[[People:DA]]: DragonAnime, NDEX batter
 +
*[[People:DAE]]: Deadwoods.
 +
*[[Dependency]]: Any object that a lot needs to work correctly.
 +
*[[People:DT]]: DuskTrooper.
  
Between October 2005 and the end of 2006, the project went into a hiatus from public activity, but was revived by several [[SFBT]] members, including {{member|memo}}, {{member|Andreas}}, {{member|GoaSkin}}, and {{member|ArkenbergeJoe}}, along with a few other prior team members, resulting in the release of Version 20 in December [[2006]], which introduced the Diagonal Street Helper Pieces (the first instance of a [[WAVERide]] setup), and the [[URail]] system.
+
===E===
 +
*[[Transit_Network#Elevated_Rail|ELR]]: Elevated Light Rail; also El-Rail.
 +
*[[Exemplar]]: A file that defines the properties of the game engine or a specific in-game element.
  
With Version 21, the June [[2007]] release, the NAM was "modularized", separating the main [[RUL File]]s that made the mod function out into a separate NAM Controller file.  This was done in order to prevent various conflicts that had occurred, such as the NAM Version 20/[[RHW]] Version 1.2 conflict in early 2007, and to allow for easier updating of [[NAM Plugins]]. This also marked the start of the NAM Optional Plugins program, beginning with Version 1.3b of the then-[[Rural Highway Mod]] being released concurrently with the June 2007 NAM, and the first release of the [[Street Addon Mod]] in September 2007.  Version 21 also marked the introduction of Draggable GLR, the first [[Override Network]], as well as the Avenue Roundabouts, Tram-in-Avenue, and Road Wide-Radius Curve puzzle pieces.
+
===F===
 +
*[[FAP]]: the Fractional Angle Project, a [[NAM]] addon [[People:dedgren|David (dedgren)]]. Consists (currently) of the [[FAR]] for Roads and [[FARR]] for Railway.
  
After Version 21, the team's personnel ranks expanded considerably. The next release, Version 22, released January 1, 2008, was not released as a full NAM version, but rather, used an "update" package, through which the user could simply update their Version 21 files. The subsequent Version 23 release returned to the full package paradigm, and brought several new traffic simulator options developed by {{member|jplumbley}} and {{member|mott}} to the NAM, reflecting the latest research.
+
===G===
 +
*[[People:GA]]: Grampa Al.
 +
*[[People:GAZ]]: Gary Reggae (BATter).
 +
*[[People:GC]]: Gascooker
 +
*[[GLR]]: Ground Light Rail.
 +
*[[GMax]]: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
 +
*[[Growable]]: A lot that grows when zoned in-game.
 +
*GUI: Graphical User Interface
  
Beginning with Version 24 in January 2009, much of the new content being added to the NAM itself was by the very productive SFBT unit led by {{member|Chrisim}}, producing the [[Tram-Road Addon Mod]], [[Flexible Underpasses]], and [[URail]] content.  [[Fractional Angle]] Roads and Railroads, a project of {{member|dedgren}} and {{member|Tarkus}} also debuted here.  2009 would see 3 more NAM releases, in March (Version 25, concurrent with the initial [[Rail Addon Mod]] (RAM) release), June (Version 26, the first release of the [[Canal Addon Mod]]), and a small update in July (Version 27).  2009 also saw the inclusion of the first new Maxis Highway interchanges since 2005, courtesy of {{member|andreharv}}.
+
===H===
 +
*[[Team:HKABT]]: Hong Kong / Asia BAT Team.
  
There were two releases in 2010, including Version 28 in May, which marked the introduction of the [[NAM Unified Traffic Simulator]] and related [[Traffic Simulator Configuration Tool]] (TSCT), the [[Turn Lane Extension Pieces]] (TuLEPS) and the initial offering of the long-awaited [[Network Widening Mod]] (NWM), followed by Version 29 in August.
+
===I===
 +
*[[IDK]]: Item Description Key.
 +
*[[IID]]: Instance ID.
 +
*[[Team:ITC]]: Team founded by [[People:Yoshi|Yoshi (Ian)]], [[People:Travis|Travis]] and [[People:CasperVg|CasperVg]]
 +
*[[ILive Reader]]: Tool created by ILive for editing SimCity 4 files.
 +
*[[Team:ISAT]]: InSims Architecture Team (former BAT team).
 +
*[[People:ITS]]: Ill Tonkso.
  
In September 2011, Version 30 was released, concurrent with RealHighway Version 5.0 and Network Widening Mod Version 2.0.
+
===J===
 +
*[[People:JENX]]: Xannepan.
 +
*[[People:JRJ]]: Jeronij.
  
The NAM Team decided earlier in 2011 to move away from the existing "Modular NAM" concept and toward adopting a "Monolithic NAM" paradigm. Under the "Monolithic NAM", all previous major "external" NAM plugins, such as the [[RealHighway]], [[Network Widening Mod]], [[Rail Addon Mod]], [[High Speed Rail Project]], [[Street Addon Mod]] and [[Rural Roads Plugin]], will be merged into the NAM Core itself, simplifying the package considerably. The 31st iteration of the NAM will mark the adoption of the new Monolithic NAM.
+
===L===
 +
*[[Team:LBT]]: Latin American BAT Team.
 +
*[[LE Prop]]: A tool used by ILive, used for changing key properties of custom lots.
 +
*[[LEX]]: Lot Exchange; custom content exchange at [[SC4Devotion]].
 +
*[[LHD]]: Left-hand drive.
 +
*[[LM]]: Landmark.
 +
*[[Lot Editor]]: Official Maxis release that allows for th customization of lots in SimCity 4.
 +
*[[Lot]]: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
 +
*[[LTEXT]]: LText file (for in-game text).
  
==Information==
+
===M===
[[Image:Road.jpg|thumb|right|250px|A avenue/road interchange, released as part of a pre-NAM transit mod.]]
+
*[[MD]]: Mayor Diary. (another name for City Journal)
[[Image:Smoncrienewcrossings.jpg|thumb|right|250px|On-slope and double-height network [[puzzle piece]]s are some highly-anticipated components included in the past few NAM versions.]]
+
*[[MIS]]: Modular Interchange System.
 +
*[[People:MJB]]: Couchpotato (prop BATter).
 +
*[[MML]]: Menu Management Lot.
 +
*[[Mod]]: A file that somehow changes that game, including textures, ordinances, and tools.
 +
*[[Mod|Modder]]: One who creates a Mod.
 +
*[[Mod|Modding]]: The act of creating a Mod.
  
The NAM is a [[RUL]]-bound Plugin, in that it contains modified versions of the game's RUL Files, which control the placement and layout of transit items in-game. These RUL modifications are what allow for the numerous puzzle pieces, draggable additions and bridges that are possible with the NAM. The NAM Team serves as a community steward for the RUL files, ensuring that all RUL-bound transit content is compatible and interoperable.
+
===N===
 +
*[[NAM]]: Network Add-On Mod. ([[Plugin:NAM]])
 +
*[[People:NCD]] North Country Dude
 +
*[[NDEX]]: N74704, DuskTrooper, Equinox (BAT Team). ([[Team:NDEX]])
 +
*[[NHP]]: New Horizon Productions. ([[Team:NHP]])
 +
*[[Zot#No_Job_Zot|NJZ]]: No Job Zot.
 +
*[[NWM]]: Network Widening Mod. ([[Plugin:NWM]])
  
One of the other oft-mentioned features of the mod are the modifications to the Traffic Simulator. The current offering as of NAM Version 29 is the NAM Unified Traffic Simulator, developed by {{member|z}} over several years. This simulator plugin comes in several different capacity flavors (Classic, Low, Medium, High and Ultra) and can be further customized with the Traffic Simulator Configuration Tool. It is specifically optimized for use with several NAM periphery plugins such as RealHighways and the Network Widening Mod, which require specific settings in order to function properly.
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===O===
 +
*Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
 +
*[[OG]]: Occupant Group.
 +
*[[OWR]]: One Way Road.
 +
*[[Plugin:OWW]]: Old Wooden Waterfront
  
==Members==
+
===P===
For a full list of members see [[NAM/members|NAM Team]].
+
*[[Pathfinding]]: The process by which automata find the shortest route to their destination.
<DPL>category = NAM/members
+
*[[Pathing]]: The creation of paths for automata on transit-enabled lots.
shownamespace = false
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*[[Team:PDA]]: Poole, Diamond & Associates (Former BAT Team).
ordermethod = alpha
+
*[[People:PEG]]: Pegasus.
order = ascending
+
*[[PIM-X]]: Extended Plugin Manager (part of X-Tool).
count = 20</dpl>
+
*[[PIM]]: Plugin Manager.
 +
*[[PLEX]]: Pegasus Lot Exchange.
 +
*[[Ploppable]]: Any lot that can be placed directly in the game without having to zone for it.
 +
*PM: Private Message.
 +
*[[Prop#Prop_Pack|Prop Pack]]: A file containing models and prop descriptors that can be used to make lots.
 +
*[[Prop]]: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
  
==Plugins==
+
===R===
<!-- include the NAM plugins -->
+
*[[RAM]]: Rail Add-On Mod. [[Plugin:RAM]]
*[[Ground Light Rail]] (GLR)
+
*[[RCI Ploppable]]: Ploppable building that provides jobs.
*[[RealHighway Mod]] (RHW)
+
*[[RCI]]: Residential, Commercial, Industrial.
*[[Street Addon Mod]] (SAM)
+
*[[RH]]: Rush Hour.
*[[High Speed Rail Project]] (HSRP)
+
*[[RHW]]: Rural Highway Mod. ([[Plugin:RHW]])
*[[Rail Addon Mod]] (RAM)
+
*[[RKT]]: Resource Key Type.
*[[Canal Addon Mod]] (CAN-AM)
+
*RLS: Real Life Syndrome; or BATs created by [[People:SG|SimGoober]].
*[[Fractional Angle Project]]
+
*[[Team:RNP]]: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
*[[Flexible Underpasses]] (FLUPs)
+
*[[RP]]:  Tag One Productions.
*[[Network Widening Mod]] (NWM)
+
*[[RTL]]: Road Turning Lane Mod. ([[Plugin:RTL]])
*[[Turning Lane Extension Pieces]] (TuLEP)
+
*[[RTMT]]: Road Top Mass Transit. ([[Plugin:RTMT]])
*[[Diagonal Bridge Enabler]] (DBE)
+
*[[RUL]]: A file that sets various rules and algorithms on the placement of transit networks.
*[[Signage Piece Mod]] (SPM) (unreleased)
 
  
{{LTT |type=Certified Team & Project |link=http://sc4devotion.com/forums/index.php?board=90.0 |site=SC4D}}
+
===S===
 +
*[[SAM]]: Street Add-On Mod. ([[Plugin:SAM]])
 +
*SC: SimCity, SimCities (home of the BLaM found [http://simcities.net/| Here]).
 +
*[[SC3X]]: SimCities Exchange.
 +
*[[SC4]]: SimCity 4.
 +
*[[SC4D]]: SimCity 4 Devotion, a SC4 community found [http://sc4devotion.com/| Here].
 +
*[[SC4RH]]: SimCity 4 Rush Hour.
 +
*[[SC4TF]]: SC4Terraformer.
 +
*[[SC4Tool]]: A tool for purposes related to custom content in SimCity 4.
 +
*[[SCC]]: SimCity Central
 +
*[[SCK]]: SimCityKurier.
 +
*[[SCP]]: SimCity Plaza.
 +
*[[SCS]]: SimCity Societies. SC4's sequel, generaly frowned uppon by the SC4 community for its simplicity among other reasons.
 +
*[[SF]]: Slope-friendly.
 +
*[[SFBT]]: SimForum BAT Team. ([[Team:SBFT]])
 +
*[[Member:SG]]: SimGoober.
 +
*[[SLR]]: Single Lane Road.  (now [[SC4_Glossary#A|ARD]])
 +
*[[Team:SMP]]: Simtropia Productions Team.
 +
*[[SNM]]: SimNation Military.
 +
*[[Member:SR]]: SimRabbit123, NDEX batter.
 +
*[[ST]]: Simtropolis, arguably the biggest Simcity fansite, found [http://www.simtropolis.com/| here].
 +
*[[STEX]]: Simtropolis Exchange.
 +
*[[SUM]]: Start-Up Manager.
 +
*[[SZ]]: SimsZone.
  
{{NAM}}
+
===T===
[[Category:NAM]][[category:Teams|NAM]]
+
*[[TE]]: Transit-enabled.
{{navbox/WORLD}}
+
*[[Terraform]]: The process of modifying the terrain in SimCity 4.
 +
*[[Team:TG]]: Team Grater.
 +
*[[TLA]]: Turning Lane Avenues, three letter acronym. ([[Plugin:TLA]]
 +
*TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
 +
*[[TPP]]: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/| Here]
 +
*[[Plugin:TPW]]: Transparent Ploppable Water by JRJ.
 +
*[[TSC]]: ToutSimCity.
 +
*[[Member:TTC]]: TheTeaCat.
 +
 
 +
===U - Z===
 +
*[[UDI]]: U-Drive-It.
 +
*[[UI]]: User Interface
 +
*[[UVNK]]: User Visible Name Key.
 +
 
 +
*[[People:VDK]]: vester (vester_DK).
 +
 
 +
*[[W2W]]: Wall-to-wall.
 +
*[[Plugin:WFK]]: Waterfront kit.
 +
*[[Plugins:WIMPS]]: not sure of definition*
 +
*[[Plugin:WTC]]: World Trade Center Plugin.
 +
 
 +
*[[X-Tool]]: A tool currently under development by [[Wouanagaine]].

Revision as of 04:49, 30 July 2008

This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.

Acronyms with SC4 Encyclopaedia Articles

<ncl style=compact>Category:SC4_Glossary</ncl>

Glossary

Other

  • 3RR: Three Rivers Region.

A

  • ANT: Additional Network Tool.
  • ARD: Asymmetrical Road
  • Plugin:ATL: Avenue Turning Lane Mod.
  • Team:ATR: Around the Roses (Former BAT Team).
  • Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.

B

  • People:B62: Bobbo662 (BATter).
  • BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
  • Plugin:BBD: Boston Big Dig.
  • Team:BLaM: BATters, Lotters, and Modders Team.
  • BLS: Barby Lot Studio
  • BMD: BarbyW, MickeBear, D66
  • Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
  • BRT: Barby Ripptide
  • BSC: BAT Squad Certification.
  • Team:BSP: Barry Sanders Project (BAT Team).
  • BTE: BSC Tracking Enabled.

C

D

E

  • ELR: Elevated Light Rail; also El-Rail.
  • Exemplar: A file that defines the properties of the game engine or a specific in-game element.

F

G

  • People:GA: Grampa Al.
  • People:GAZ: Gary Reggae (BATter).
  • People:GC: Gascooker
  • GLR: Ground Light Rail.
  • GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
  • Growable: A lot that grows when zoned in-game.
  • GUI: Graphical User Interface

H

I

J

L

  • Team:LBT: Latin American BAT Team.
  • LE Prop: A tool used by ILive, used for changing key properties of custom lots.
  • LEX: Lot Exchange; custom content exchange at SC4Devotion.
  • LHD: Left-hand drive.
  • LM: Landmark.
  • Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
  • Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
  • LTEXT: LText file (for in-game text).

M

  • MD: Mayor Diary. (another name for City Journal)
  • MIS: Modular Interchange System.
  • People:MJB: Couchpotato (prop BATter).
  • MML: Menu Management Lot.
  • Mod: A file that somehow changes that game, including textures, ordinances, and tools.
  • Modder: One who creates a Mod.
  • Modding: The act of creating a Mod.

N

O

  • Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
  • OG: Occupant Group.
  • OWR: One Way Road.
  • Plugin:OWW: Old Wooden Waterfront

P

  • Pathfinding: The process by which automata find the shortest route to their destination.
  • Pathing: The creation of paths for automata on transit-enabled lots.
  • Team:PDA: Poole, Diamond & Associates (Former BAT Team).
  • People:PEG: Pegasus.
  • PIM-X: Extended Plugin Manager (part of X-Tool).
  • PIM: Plugin Manager.
  • PLEX: Pegasus Lot Exchange.
  • Ploppable: Any lot that can be placed directly in the game without having to zone for it.
  • PM: Private Message.
  • Prop Pack: A file containing models and prop descriptors that can be used to make lots.
  • Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.

R

  • RAM: Rail Add-On Mod. Plugin:RAM
  • RCI Ploppable: Ploppable building that provides jobs.
  • RCI: Residential, Commercial, Industrial.
  • RH: Rush Hour.
  • RHW: Rural Highway Mod. (Plugin:RHW)
  • RKT: Resource Key Type.
  • RLS: Real Life Syndrome; or BATs created by SimGoober.
  • Team:RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
  • RP: Tag One Productions.
  • RTL: Road Turning Lane Mod. (Plugin:RTL)
  • RTMT: Road Top Mass Transit. (Plugin:RTMT)
  • RUL: A file that sets various rules and algorithms on the placement of transit networks.

S

  • SAM: Street Add-On Mod. (Plugin:SAM)
  • SC: SimCity, SimCities (home of the BLaM found Here).
  • SC3X: SimCities Exchange.
  • SC4: SimCity 4.
  • SC4D: SimCity 4 Devotion, a SC4 community found Here.
  • SC4RH: SimCity 4 Rush Hour.
  • SC4TF: SC4Terraformer.
  • SC4Tool: A tool for purposes related to custom content in SimCity 4.
  • SCC: SimCity Central
  • SCK: SimCityKurier.
  • SCP: SimCity Plaza.
  • SCS: SimCity Societies. SC4's sequel, generaly frowned uppon by the SC4 community for its simplicity among other reasons.
  • SF: Slope-friendly.
  • SFBT: SimForum BAT Team. (Team:SBFT)
  • Member:SG: SimGoober.
  • SLR: Single Lane Road. (now ARD)
  • Team:SMP: Simtropia Productions Team.
  • SNM: SimNation Military.
  • Member:SR: SimRabbit123, NDEX batter.
  • ST: Simtropolis, arguably the biggest Simcity fansite, found here.
  • STEX: Simtropolis Exchange.
  • SUM: Start-Up Manager.
  • SZ: SimsZone.

T

  • TE: Transit-enabled.
  • Terraform: The process of modifying the terrain in SimCity 4.
  • Team:TG: Team Grater.
  • TLA: Turning Lane Avenues, three letter acronym. (Plugin:TLA
  • TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
  • TPP: The Planning Pages. A SC4 community found Here
  • Plugin:TPW: Transparent Ploppable Water by JRJ.
  • TSC: ToutSimCity.
  • Member:TTC: TheTeaCat.

U - Z

  • UDI: U-Drive-It.
  • UI: User Interface
  • UVNK: User Visible Name Key.