Difference between revisions of "Patch's Paint"

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Latest revision as of 02:30, 10 August 2019

Patch's Paint is the name given to two different Manufacturing Industrial buildings in SimCity 4. As both reference the same LTEXT file and other buildings that share names have unique LTEXT files that contain the same text, this was likely done in error.

IM42x42_2ManuAnchor8_0865

Lot Stats
300px
General Information
Creator Author: Maxis
Lot Size 3x4, 3x5, 4x3, 4x4
Tileset Anchor
Stage M2 (One 3x4, One 3x5, One 4x3, One 4x4)
M3 (One 3x4, One 3x5, One 4x3, One 4x4)
Wealth Level I§§
Density
MD-I.png
M2
Stage
Lots
Only
HD-I.png
All
Occupants (§§) 32
Bulldoze Cost §150
Construction 15 days
Flammability 70
Fire Stage 3
Power Cons. 8 MWh
Water Cons. 84 Gallons
Air Pol. 8 over 9 tiles
Water Pol. 5 over 13 tiles
Garbage Pol. 4 over 0 tiles

Patch's Paint is a Manufacturing Industrial Anchor Lot that grows on Medium and High density Industrial Zones[1].

Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct Transit Network access. Machinery Lots and Outbuildings are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.













































IM40x44_2ManuAnchor9_0811

Lot Stats
300px
General Information
Creator Author: Maxis
Lot Size 3x4, 3x5, 4x3, 4x4
Tileset Anchor
Stage M2 (3x4, 4x3)
M3 (3x5, 4x4)
Wealth Level I§§
Density
MD-I.png
3x4
4x3
HD-I.png
All
Occupants (§§) 43
Bulldoze Cost §270
Construction 27 days
Flammability 70
Fire Stage 4
Power Cons. 10 MWh
Water Cons. 112 Gallons
Air Pol. 10 over 9 tiles
Water Pol. 7 over 13 tiles
Garbage Pol. 4 over 0 tiles

Patch's Paint is a Manufacturing Industrial Anchor Lot that grows on Medium and High density Industrial Zones[2].

Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct Transit Network access. Machinery Lots and Outbuildings are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.

References

  1. Exemplar: IM42x42_2ManuAnchor8_0865
  2. Examplar: IM40x44_2ManuAnchor9_0811