Network Widening Mod

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Revision as of 13:37, 15 September 2011 by sc4e>Tarkus (Updated to reflect Version 2.0 release)
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Network Widening Mod (NWM)
Nwmlogo.png
Link
NWM Plugin
General Information
Credits Complete list
Status Released
(Version 2.0--September 15, 2011)
Project Threads SC4Devotion
Language English
The OWR-3 as it appeared in an initial Orthogonal Prototype in 2008

The Network Widening Mod (NWM) is a transit mod produced by the NAM Team, consisting of a series of Override Networks, which are wider variants of the existing in-game networks, extending the RHW concept to Car-Based Surface Networks. The project was initially conceived in December 2006 by jplumbley, Tarkus, Ryan B. and beskhu3epnm. After a 3 1/2 year development cycle, it was initially released on May 9, 2010. The current iteration, Version 2.0, was released on September 15, 2011.

The project was on hiatus for an extended period of time through much of 2007 and 2008, due to several NAM components needing an overhaul to handle the NWM, and Tarkus and jplumbley being occupied with the RHW and SAM, respectively. This cast doubt on the future of the NWM for a considerable period of time. However, development recommenced privately in 2009 with superhands from the RAM Team coming on board to collaborate with Tarkus. The results of their efforts were first displayed in a re-opened NWM development thread at SC4 Devotion in March 2010.

Basic Network Characteristics

The NWM networks are all Override Networks, using Starter Piece Technology and extending on the Road and One-Way Road networks, both Surface-type Networks. They do allow for direct access to RCI Zones. In order to function properly, the NWM, upon its release, will require the use of the NAM Unified Traffic Simulator. There are 10 networks planned for the initial release, including 5 single-tile networks and 5 dual-tile networks. 3 additional networks, including 2 triple-tile networks, are planned for release as part of Version 2.0. These comprise 5 basic network types, as outlined below.

Turning Lane Avenues (TLAs)

Turning Lane Avenues (TLAs) are Road-based, despite the name. They incorporate a median left-turn lane to allow for left-turning motions across the roadway without interrupting through traffic flow. In the case of multi-tile TLAs, this allows for traffic to access zones on either side of the network.

TLA-Type Networks

Single Tile: TLA-3
Dual Tile: TLA-5 Triple Tile: TLA-7

Avenues (AVEs)

NWM Avenues (AVEs) are Road-based, much like the TLAs. Like the default Avenue network that comes with the game, NWM Avenues feature a raised and landscaped median.

AVE-Type Networks

Single Tile: AVE-2 Triple Tile: AVE-6

Asymmetrical Roads (ARDs)

Asymmetrical Roads are Road-based, are medianless and feature an asymmetrical lane configuration. So far, only one ARD network has been seen.

ARD-Type Networks

Single Tile: ARD-3

A dual-tile ARD-4 (in a 3+1 lane configuration) has been rumored for Version 3.0.

Medianless Avenues (MAVEs)

Medianless Avenues are Road-based and are effectively Avenues without medians.

MAVE-Type Networks

Single Tile: Narrow MAVE-4 Dual Tile: MAVE-4, MAVE-6

One-Way Roads (OWRs)

The NWM also includes additional width varieties of the game's default One-Way Road network, ranging from 1 to 5 lanes.

OWR-Type Networks

Single Tile: OWR-1, OWR-3
Dual Tile: OWR-4, OWR-5


NWM Development Team & Contributors

Current

Former