List of File Formats

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Revision as of 15:59, 1 March 2012 by sc4e>Whatevermind (Cleanup, updating, and merged the MTS2 FormatsStatus page into this one)
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This is a (hopefully) complete list of all the file formats used by SimCity 4. All of these file types are found inside DBPF files (DBPFs can be inside other DBPFs).

Completely Decoded Files

ATC - Animation Texture Collection

AVP - Animation Viewpoints

BMP - Bitmap

BSPEC - Bridge Length Specs

DBPF - DataBase Packed Files

Delocalizers - Text De-Localizers

DBDF - DBPF Directories

FSC - Freshness Scores

FSH - Franks PC Shapes (Textures)

HIT - Audio file format

HLS - Hitlist playlist

ID - Radio ID

INFO - Photo album info files

INI - Initialization Files

JPEG - Joint Photographic Experts Group images

LDAT - Lot Data

LTEXT1 - Language Text (LTEXT)

LUA - Lua programming language

PNG - Portable Network Graphics images

RUL - Network Rules (Simple)

SC4Path - SimCity4 Network Paths

S3D - SimGlide 3D

SGR - SimCity Graphics Rules

TAB - KeyCFG Accelerator Tables

TGI - Type Group Instance

WAV - Waveform Audio File Format

XA - Maxis EXtendable Audio

XML - XML files

Incompletely Decoded Files

The following formats have yet to have their physical structures fully decoded:

AB - U-Drive-It audio

CFG - SimCity4 Startup Config

MAD - EA MAD Video

SAVEGAMES - SimCity4 savegame files (.sc4), which themselves contain several additional unknown file formats.


The following formats have properties that have yet to be defined:

AE - U-Drive-It settings

EFFDIR - Effect Resource Tree

EXMP - Exemplar

TLO - Track Logic Object

TRK - Track Definition

UI - Maxis User Interface Definitions