List of File Formats

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(Completely Decoded Files: added the XML link and changed LUA to Lua (the correct representation according to the creators: http://www.lua.org/about.html))
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[[LTEXT1]] - Language Text (LTEXT)
[[LTEXT1]] - Language Text (LTEXT)
-
[[LUA]] - LUA Programming Language
+
[[LUA]] - Lua Programming Language
[[PNG]] - Portable Network Graphics images
[[PNG]] - Portable Network Graphics images
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[[XA]] - Maxis EXtendable Audio
[[XA]] - Maxis EXtendable Audio
 +
 +
[[XML]] - XML files
== Incompletely Decoded Files - See [[FormatsStatus]] ==
== Incompletely Decoded Files - See [[FormatsStatus]] ==

Revision as of 16:00, 24 June 2008

This is a (hopefully) complete list of all the file formats used by SimCity 4.

Completely Decoded Files

ATC - Animation Texture Collection

AVP - Animation Viewpoints

BMP - Bitmap

BSPEC - Bridge Length Specs

DBPF - DBPF Files

Delocalizers - Text De-Localizers

DBDF - DBDF Compression Directories

EXMP - Exemplar

FSC - Freshness Scores

FSH - Franks PC Shapes (Textures)

HIT - Hitman

HLS - Hitlist

ID - Radio ID

INFO - Album Info Files (.info)

INI - Initialization Files

JPEG - Joint Picture Expert Group images

LDAT - Lot Data

LTEXT1 - Language Text (LTEXT)

LUA - Lua Programming Language

PNG - Portable Network Graphics images

RULE - Network Rules (Simple)

SC4Path - Simcity4 Network Paths

S3D - Simglide 3D

SGR - Simcity Graphics Rules

TAB - KeyCFG Accelerator Tables

TGI - Type Group Instance

WAV - Wave Audio

XA - Maxis EXtendable Audio

XML - XML files

Incompletely Decoded Files - See FormatsStatus

AB - UDrive It Audio

AE - UDrive It Settings

CFG - Simcity4 Startup Config

EFFDIR - Effect Resource Tree

MAD - EA MAD Video

TLO - Track Logic Object

TRK - Track Definition

UI - Maxis User Interface Definitions

SAVEGAMES

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