Difference between revisions of "List of File Formats"

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This is a (hopefully) complete list of all the file formats used by [[SimCity 4]].
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This is a (hopefully) complete list of all the file formats used by [[SimCity 4]]. Note that these file types are generally found ''inside'' [[DBPF]] files (such as .dat files).  Some of them, however, can be freestanding files.
All these filetypes are found inside [[DBPF]] files (DBPFs can be inside other DBPFs)
 
  
 
== Completely Decoded Files ==
 
== Completely Decoded Files ==
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[[BMP]] - Bitmap
 
[[BMP]] - Bitmap
  
[[BSPEC]] - Bridge Length Specs
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[[Bridge RUL]] - Complex bridge RULs.
  
[[DBPF]] - DBPF Files
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[[DBPF]] - DataBase Packed Files
  
 
[[Delocalizers]] - Text De-Localizers
 
[[Delocalizers]] - Text De-Localizers
  
[[DBDF]] - DBDF Compression Directories
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[[DBDF|DBDF/DIR]] - DBPF Directories
 
 
[[EXMP]] - Exemplar
 
  
 
[[FSC]] - Freshness Scores
 
[[FSC]] - Freshness Scores
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[[FSH]] - Franks PC Shapes (Textures)
 
[[FSH]] - Franks PC Shapes (Textures)
  
[[HIT]] - Hitman
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[[HIT]] - Audio file format
  
[[HLS]] - Hitlist
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[[HLS]] - Hitlist playlist
  
 
[[ID]] - Radio ID
 
[[ID]] - Radio ID
  
[[INFO]] - Album Info Files (.info)
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[[INFO]] - Photo album info files.
 
 
[[INI]] - Initialization Files
 
  
[[JPEG]] - Joint Picture Expert Group images
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[[INI]] - Initialization files, including the [[Network INI]].
  
[[LDAT]] - Lot Data
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[[JPG|JPG/JPEG/JFIF]] - Joint Photographic Experts Group images.
  
[[LTEXT1]] - Language Text (LTEXT)
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[[LDAT]] - Lot Data (LD)
  
[[LUA]] - Lua Programming Language
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[[LTEXT]] - Language Text (LTEXT)
  
[[PNG]] - Portable Network Graphics images
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[[LUA]] - Lua programming language.
  
[[RUL]] - Network Rules (Simple)
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[[PNG]] - Portable Network Graphics images.
  
[[SC4Path]] - Simcity4 Network Paths
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[[RUL File|RUL]] - Network Rules files, including [[Bridge RUL]]s.
  
[[S3D]] - Simglide 3D
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[[S3D]] - SimGlide 3D
  
[[SGR]] - Simcity Graphics Rules
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[[SC4Path]] - SimCity4 Network Paths
  
[[TAB]] - KeyCFG Accelerator Tables
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[[SGR]] - SimCity Graphics Rules
  
[[TGI]] - Type Group Instance
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[[KEYCFG/TAB]] - KeyCFG Accelerator Tables
  
[[WAV]] - Wave Audio
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[[WAV]] - Waveform Audio File Format
  
 
[[XA]] - Maxis EXtendable Audio
 
[[XA]] - Maxis EXtendable Audio
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[[XML]] - XML files
 
[[XML]] - XML files
  
== Incompletely Decoded Files - See [[FormatsStatus]] ==
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== Incompletely Decoded Files==
 +
The following formats have yet to have their physical structures fully decoded:
 +
 
 +
[[AB]] - Audio Bank
  
[[AB]] - UDrive It Audio
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[[CFG]] - SimCity4 Startup Config
  
[[AE]] - UDrive It Settings
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[[MAD]] - EA MAD Video
  
[[CFG]] - Simcity4 Startup Config
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'''[[Savegame|SAVEGAMES]]''' - SimCity 4 Savegame files (.sc4), which themselves contain several additional unknown file formats.
 +
 
 +
 
 +
The following formats have properties that have yet to be defined:
 +
 
 +
[[AE]] - U-Drive-It settings
  
 
[[EFFDIR]] - Effect Resource Tree
 
[[EFFDIR]] - Effect Resource Tree
  
[[MAD]] - EA MAD Video
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[[Exemplar|EXMP]] - Exemplar
  
 
[[TLO]] - Track Logic Object
 
[[TLO]] - Track Logic Object
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[[UI]] - Maxis User Interface Definitions
 
[[UI]] - Maxis User Interface Definitions
  
====[[SAVEGAMES]]====
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==Other File Types==
 +
 
 +
[[HTML]] - HyperText Markup Language files - not found in DBPF files.
 +
 
 +
[[MP3]] - Used for "radio station" music - not found in DBPF files.
 +
 
 +
[[MXF]] - Used for in-game fonts - not found in DBPF files.
 +
 
 +
[[TGI File|TGI]] - Type Group Instance files - not found in DBPF files.  For the definition of TGI, see [[Type Group Instance]].
 +
 
 +
[[TXT]] - Text files.
  
  
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[[Category:The Game]]
 
[[Category:The Game]]
 
[[Category:Customizing the Game]]
 
[[Category:Customizing the Game]]
 +
[[Category:MTS2]]

Latest revision as of 02:35, 9 August 2019

This is a (hopefully) complete list of all the file formats used by SimCity 4. Note that these file types are generally found inside DBPF files (such as .dat files). Some of them, however, can be freestanding files.

Completely Decoded Files

ATC - Animation Texture Collection

AVP - Animation Viewpoints

BMP - Bitmap

Bridge RUL - Complex bridge RULs.

DBPF - DataBase Packed Files

Delocalizers - Text De-Localizers

DBDF/DIR - DBPF Directories

FSC - Freshness Scores

FSH - Franks PC Shapes (Textures)

HIT - Audio file format

HLS - Hitlist playlist

ID - Radio ID

INFO - Photo album info files.

INI - Initialization files, including the Network INI.

JPG/JPEG/JFIF - Joint Photographic Experts Group images.

LDAT - Lot Data (LD)

LTEXT - Language Text (LTEXT)

LUA - Lua programming language.

PNG - Portable Network Graphics images.

RUL - Network Rules files, including Bridge RULs.

S3D - SimGlide 3D

SC4Path - SimCity4 Network Paths

SGR - SimCity Graphics Rules

KEYCFG/TAB - KeyCFG Accelerator Tables

WAV - Waveform Audio File Format

XA - Maxis EXtendable Audio

XML - XML files

Incompletely Decoded Files

The following formats have yet to have their physical structures fully decoded:

AB - Audio Bank

CFG - SimCity4 Startup Config

MAD - EA MAD Video

SAVEGAMES - SimCity 4 Savegame files (.sc4), which themselves contain several additional unknown file formats.


The following formats have properties that have yet to be defined:

AE - U-Drive-It settings

EFFDIR - Effect Resource Tree

EXMP - Exemplar

TLO - Track Logic Object

TRK - Track Definition

UI - Maxis User Interface Definitions

Other File Types

HTML - HyperText Markup Language files - not found in DBPF files.

MP3 - Used for "radio station" music - not found in DBPF files.

MXF - Used for in-game fonts - not found in DBPF files.

TGI - Type Group Instance files - not found in DBPF files. For the definition of TGI, see Type Group Instance.

TXT - Text files.