Difference between revisions of "LUASystem"

From SC4D Encyclopaedia
Jump to navigation Jump to search
sc4e>Whatevermind
(Created page)
 
m (1 revision imported)
 
(No difference)

Latest revision as of 22:40, 3 August 2019


LUA System, or General files, are composed of blocks of any of the following:

  • An opening block with dofile(" ") commands.
  • A function.
  • A command or a definition, like (etcetera=game.constants_etcetera or return 0).
  • A definition block (see LUADefs).
  • An if statement (IF variable is true, do this, etc.)
  • An ending block consisting of more if statements or verifying statements.

These will all adhere to the various definitions scripts in the game as well as LUA standards.

Each DAT file can contain its own LUA (any instance number) and will auto-execute based on the top of the LUA file containing the following package signature:

--#-package:BD008913#

The package number must also be unique, for which you can use the generated Instance ID. However, if you have two dat files with LUA's with the same package number, one will not work, depending on the load order. If the LUA file does not execute, try changing the first character of the Package ID to "0". During a test, it was found that the generated ID of :A3506332 was not valid. However :03506332 was valid. The reason for this is not understood.

Some or all of this information was contributed by Ralph