Difference between revisions of "Instance ID"

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The instance ID (IID) of a SC4 object is the third set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "CCCCCCCC" is the object's IID.
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The '''Instance ID''' ('''IID''') of a SC4 Object is the third set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "CCCCCCCC" is the object's IID.
  
An IID is an object's individual address within the object's type and group.  For each type and group combination, IIDs provide (need decimal equivalent of FFFFFFFF) different discrete addresses, permitting the game to have a virtually unlimited number of objects that do not conflict with each other.
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An IID is an object's individual address within the object's type and group.  For each type and group combination, IIDs provide ''4.294.967.295'' different discrete addresses, permitting the game to have a virtually unlimited number of objects that do not conflict with each other.
  
See also: type group instance address, type ID, group ID, hexadecimal
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See also:
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* [[Type Group Instance]]
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* [[Type ID]]
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* [[Group ID]]
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* [[Hexadecimal]]

Revision as of 04:34, 2 July 2009

The Instance ID (IID) of a SC4 Object is the third set of eight hexadecimal alphanumeric characters making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "CCCCCCCC" is the object's IID.

An IID is an object's individual address within the object's type and group. For each type and group combination, IIDs provide 4.294.967.295 different discrete addresses, permitting the game to have a virtually unlimited number of objects that do not conflict with each other.

See also: