High Speed Rail Project

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Revision as of 20:18, 22 February 2012 by sc4e>Whatevermind (Link update)
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High Speed Rail Project
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General Information
Credits Warrior
MIncroabl
Smoncrie
Ebina
Andreas
Status Released (1.0)
Project Threads SC4Devotion
Language English

For details about the current release see HSRP Plugin

The HSRP is a plugin of the NAM and requires the core NAM download as a dependency.

The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.

Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, and will be in the next NAM.

Currently the HSRP is on hold and no development is currently being made due to other projects (namely STR). Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.


  • Warrior leads the HSRP,
  • MIncroabl was responsible for adding pylons into the monorail network again,
  • Smoncrie for fixing the HSR pylons
  • Ebina for going through all the paths and making a LHD version.

Other members have helped out with the Project as well. Including Andreas who took the jumbled up development files and made them releasable, and Prince Of Sims who helped with modelling. Also Dragonshardz helped with testing the HSRP (before Warrior was a NAM Team Member and a while afterwards?)

History

The HSRP concept was orginally thought of by Murakumon, and the first post was made on the 24th February 2006. The first concept picture was an elevated highway with rail textures applied and and cateneries every tile. This first release of the HSRP was not part of the NAM and Monorail RUL files were included in the release however as nobody else had modified the monorail not many conflicts, if any, arose. The first beta (the only release that replaced monorail) was released in July 2006.

See also