Difference between revisions of "High Speed Rail Project"

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sc4e>JoeST
m (moved the lot info to its own page)
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[http://www.sc4devotion.com/forums/index.php?topic=2089.0 Current Development Thread at SC4D]
 
[http://www.sc4devotion.com/forums/index.php?topic=2089.0 Current Development Thread at SC4D]
 
{{infobox lot
 
|type = Mod - NAM Plugin
 
|image1 = http://www.sc4devotion.com/csxlex/images/beximg/HSRP_LEX01.jpg
 
|image2 = http://www.sc4devotion.com/csxlex/images/beximg/HSRP_LEX02.jpg
 
|desc = The High Speed Rail Project (HSRP) adds two new "model variations" to the network systems. A models variation is a new set of models for a network in this case for monorail. In early 2007, new technology was found by Memo which allowed us to use a single puzzle piece to create a starter for a new set of textures or models for the same network, there are already a few mods that take advantage of this technology, namely draggable GLR, SAM, and RHW. At the moment, there are two new model variations included in this mod, HSR, elevated, and GHSR, a ground version. The original HSRP replaced monorail, at the time this was the best way of implementation, and was created by 3ddz, founded by Murakamon, on the 24th of February 2006, since then there has only been one release, HSRP Beta 1. This mod uses the original models from that release for HSR, and a lowered version for GHSR, no modifications were made to the models.
 
 
|credits = HSRP team listed in this article
 
|support =
 
|download-site = sc4d
 
|download-id = 1609
 
}}
 
 
 
  
 
[[Category:NAM]]
 
[[Category:NAM]]

Revision as of 12:36, 27 August 2008

The HSRP is a plugin of the NAM and requires the core NAM download as a dependancy.

The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.

Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, but due to RL problems has taken some time.

Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.

.
Jonathan(Warrior) leads the HSRP, MIncroabl was responsible for adding pylons into the monorail network again, Smoncrie for fixing the HSR pylons, and Ebina for going through all the paths and making a LHD version. Other members of the NAM Team have helped out with the Project as well. Including Andreas who took my jumbled up development files and made them releasable.

Current Development Thread at SC4D