Difference between revisions of "Havoc Bioenhancements"

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'''Havoc Bioenhancements''' is a High-Tech Industrial Anchor Lot that grows on Medium and High density Industrial Zones<ref>Examplar: IM14x28_1ManuAnchor2_080A</ref>.
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'''Havoc Bioenhancements''' is a High-Tech Industrial Anchor Lot that grows on Medium and High density Industrial Zones<ref>Examplar: IH14x28_1HTAnchor1_082B</ref>.
  
 
Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct [[Transit Network]] access. [[:Category:I-HT Growables/Machinery|Machinery Lots]] and [[:Category:I-HT Growables/Outbuildings|Outbuildings]] are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.
 
Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct [[Transit Network]] access. [[:Category:I-HT Growables/Machinery|Machinery Lots]] and [[:Category:I-HT Growables/Outbuildings|Outbuildings]] are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.

Revision as of 08:11, 13 May 2014

Lot Stats
HavocBioenhancements.png
General Information
Creator Author: Maxis
Lot Size 2x2, 2x3, 3x2
Tileset Anchor
Stage HT1 (All)
Wealth Level I§§
Density
MD-I.png
All
HD-I.png
All
Occupants (§§) 20
Bulldoze Cost §100
Construction 10 days
Flammability 40
Fire Stage 3
Power Cons. 12 MWh
Water Cons. 10 Gallons
Air Pol. 2 over 5 tiles
Water Pol. 1 over 6 tiles
Garbage Pol. 4 over 0 tiles

Havoc Bioenhancements is a High-Tech Industrial Anchor Lot that grows on Medium and High density Industrial Zones[1].

Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct Transit Network access. Machinery Lots and Outbuildings are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.

References

  1. Examplar: IH14x28_1HTAnchor1_082B