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− | == | + | This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article. |
− | === | + | [[Category:SC4 Wiki]] |
− | * | + | |
− | * | + | ==Acronyms with SC4 Encyclopaedia Articles== |
− | * | + | <ncl style=compact>Category:SC4_Glossary</ncl> |
− | === | + | |
− | + | ==Glossary== | |
− | + | ||
− | + | ===Other=== | |
− | + | *[[3RR]]: Three Rivers Region. | |
− | + | ||
− | + | ===A=== | |
− | + | *[[AFDES]]: Alliance of Fuel Developing and Exporting States | |
− | + | *[[ANT]]: Additional Network Tool. | |
− | + | *[[Network Widening Mod|ARD]]: Asymmetrical Road | |
− | + | *[[Plugin:ATL|ATL]]: Avenue Turning Lane Mod. | |
− | + | *[[Former_Teams#Around_the_Roses|ATR]]: Around the Roses (Former BAT Team). | |
− | + | *[[Automata]]: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft. | |
− | + | ||
− | + | ===B=== | |
− | + | *{{member|Bobbo662|B62}}: Bobbo662 (BATter). | |
− | + | *[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program. | |
− | + | *[[Plugin:BBD|BBD]]: Boston Big Dig. | |
− | # | + | *[[BLaM]]: BATters, Lotters, and Modders Team. |
− | + | *[[BSC/houses#BLS|BLS]]: Barby Lot Studio | |
− | + | *[[BSC/houses#BRT|BMD]]: {{member|BarbyW}}, {{member|MickeBear}}, {{member|D66}} | |
− | + | *[[Brown Box]]es: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder. | |
− | + | *[[BSC/houses#BRT|BRT]]: {{member|BarbyW|Barby}} {{member|Ripptide}} | |
− | + | *[[BSC]]: BAT Squad Certification. | |
− | === | + | *[[Former_Teams#Barry_Sanders_Project|BSP]]: Barry Sanders Project (Former BAT Team). |
+ | *[[BTE]]: [[BSC]] Tracking Enabled. | ||
+ | |||
+ | ===C=== | ||
+ | *{{member|Callagrafx|CAL}} [[BSC]] BATer and [[LEX]] moderator. | ||
+ | *[[CAM]]: Colossus Add-on Mod. ([[Plugin:CAM]]) | ||
+ | *{{member|Cerulean|CARCH}}: Cerulean Architecture and Design (Former BATter). | ||
+ | *{{member|CasperVg|CAS}}: CasperVg's Lots | ||
+ | *[[CDK]]: Coastal Development Kit | ||
+ | *[[CML]]: Custom Member Label. | ||
+ | *{{member|Citynut|CNUT}} BSC BATer | ||
+ | *{{member|c.p}}: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.) | ||
+ | *[[CSK]]: Channel Stream Kit | ||
+ | *{{member|Colyn|CSX}}: Colyn Serfontein Expanded. | ||
+ | *[[CTD]]: Crash to Desktop. | ||
+ | *[[Custom Content]]: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases). | ||
+ | |||
+ | ===D=== | ||
+ | *[[D/L]]: Download. | ||
+ | *{{member|D66}}: Dolphin66. | ||
+ | *{{member|DragonAnime|DA}}: DragonAnime, NDEX batter | ||
+ | *{{member|Deadwoods|DAE}}: Deadwoods. | ||
+ | *[[Dependency]]: Any object that a lot needs to work correctly. | ||
+ | *{{member|DuskTrooper|DT}}: DuskTrooper. | ||
+ | |||
+ | ===E=== | ||
+ | *[[Transit_Network#Elevated_Rail|ELR]]: Elevated Light Rail; also El-Rail. | ||
+ | *[[Exemplar]]: A file that defines the properties of the game engine or a specific in-game element. | ||
+ | |||
+ | ===F=== | ||
+ | *[[FAP]]: the Fractional Angle Project, a [[NAM]] addon [[People:dedgren|David (dedgren)]]. Consists (currently) of the [[FAR]] for Roads and [[FARR]] for Railway. | ||
+ | |||
+ | ===G=== | ||
+ | *{{member|GrampaAl|GA}} founder of [[BSC]] | ||
+ | *{{member|Gary_Reggae|GAZ}} (BATter). | ||
+ | *{{member|Gascooker|GC}} | ||
+ | *[[GLR]]: Ground Light Rail. | ||
+ | *[[GMax]]: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4. | ||
+ | *[[TG]]: Team Grater. | ||
+ | *[[Growable]]: A lot that grows when zoned in-game. | ||
+ | *[[GTR]]: The [[Greater Terran Region]] | ||
+ | *GUI: Graphical User Interface | ||
+ | |||
+ | ===H=== | ||
+ | *[[HKABT]]: Hong Kong / Asia BAT Team. | ||
+ | *[[HSRP]]:High Speed Rail Project (Possibly also known as HSR) | ||
+ | |||
+ | ===I=== | ||
+ | *[[IDK]]: Item Description Key. | ||
+ | *[[IID]]: Instance ID. | ||
+ | *[[ITC]]: Team founded by [[People:Yoshi|Yoshi (Ian)]], [[People:Travis|Travis]] and [[People:CasperVg|CasperVg]] | ||
+ | *[[Reader|ILive Reader]]: Tool created by ILive for editing SimCity 4 files. | ||
+ | *[[Former_Teams#InSuns_Architecture_Team|ISAT]]: InSims Architecture Team (former BAT team). | ||
+ | *{{member|IllTonkso|ITS}}: Ill Tonkso. | ||
+ | |||
+ | ===J=== | ||
+ | *{{Member|Xannepan|JENX}}: Xannepan. | ||
+ | *{{member|jeronij|JRJ}}: Jeronij. | ||
+ | |||
+ | ===L=== | ||
+ | *[[LBT]]: Latin American BAT Team. | ||
+ | *[[LE Prop]]: A tool used by ILive, used for changing key properties of custom lots. | ||
+ | *[[LEX]]: Lot Exchange; custom content exchange at [[SC4Devotion]]. | ||
+ | *[[LHD]]: Left-hand drive. | ||
+ | *[[LM]]: Landmark. | ||
+ | *[[Lot Editor]]: Official Maxis release that allows for th customization of lots in SimCity 4. | ||
+ | *[[Lot]]: The entire structure of something in SimCity 4, including the building, props, and ground tiles. | ||
+ | *[[LTEXT]]: LText file (for in-game text). | ||
+ | |||
+ | ===M=== | ||
+ | *[[MD]]: Mayor Diary. (another name for City Journal) | ||
+ | *[[MIS]]: Modular Interchange System. | ||
+ | *{{Member|Couchpotato|MJB}}: Couchpotato (prop BATter). | ||
+ | *[[MML]]: Menu Management Lot. | ||
+ | *[[Mod]]: A file that somehow changes that game, including textures, ordinances, and tools. | ||
+ | *[[Mod|Modder]]: One who creates a Mod. | ||
+ | *[[Mod|Modding]]: The act of creating a Mod. | ||
+ | |||
+ | ===N=== | ||
+ | *[[NAM]]: Network Add-On Mod. ([[Plugin:NAM]], [[NAM/members]]) | ||
+ | *{{Member|North_Country_Dude|NCD}} North Country Dude | ||
+ | *[[NDEX]]: N74704, DuskTrooper, Equinox (BAT Team). ([[Plugin:NDEX Essesntials]]) | ||
+ | *[[NHP]]: New Horizon Productions. | ||
+ | *[[Zot#No_Job_Zot|NJZ]]: No Job Zot. | ||
+ | *[[NUTS]]: Nobody Under Thirty Squad. A team of "middle-aged" batters. | ||
+ | *[[NWM]]: Network Widening Mod. ([[Plugin:NWMWALL]]) | ||
+ | |||
+ | ===O=== | ||
+ | *Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon. | ||
+ | *[[OG]]: Occupant Group. | ||
+ | *[[OWR]]: One Way Road. | ||
+ | *{{plugin|OWW}}: Old Wooden Waterfront | ||
+ | |||
+ | ===P=== | ||
+ | *[[Pathfinding]]: The process by which automata find the shortest route to their destination. | ||
+ | *[[Pathing]]: The creation of paths for automata on transit-enabled lots. | ||
+ | *[[Former_Teams#Pool,_Diamond_&_Associates|PDA]]: Poole, Diamond & Associates (Former BAT Team). | ||
+ | *{{Member|Pegasus|PEG}}: Pegasus. | ||
+ | *[[PIM-X]]: Extended Plugin Manager (part of X-Tool). | ||
+ | *[[PIM]]: Plugin Manager. | ||
+ | *[[PLEX]]: Pegasus Lot Exchange. | ||
+ | *[[Ploppable]]: Any lot that can be placed directly in the game without having to zone for it. | ||
+ | *PM: Private Message. | ||
+ | *[[Prop#Prop_Pack|Prop Pack]]: A file containing models and prop descriptors that can be used to make lots. | ||
+ | *[[Prop]]: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles. | ||
+ | |||
+ | ===R=== | ||
+ | *[[RAM]]: Rail Add-On Mod. [[Plugin:RAM]] | ||
+ | *[[RCI Ploppable]]: Ploppable building that provides jobs. | ||
+ | *[[RCI]]: Residential, Commercial, Industrial. | ||
+ | *[[RH]]: Rush Hour. | ||
+ | *[[RHW]]: Rural Highway Mod. ([[Plugin:RHW]]) | ||
+ | *[[RKT]]: Resource Key Type. | ||
+ | *[[RLS]]: Real Life Syndrome; or BATs created by {{member|SimGoober|SG}}. | ||
+ | *[[Former_Teams#Rabbit903_Nealos101_Productions|RNP]]: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one. | ||
+ | *{{member|Tag One|RP}}: Tag One Productions. | ||
+ | *[[RTL]]: Road Turning Lane Mod. ([[Plugin:RTL]]) | ||
+ | *[[RTMT]]: Road Top Mass Transit. ([[Plugin:RTMT]]) | ||
+ | *[[RUL]]: A file that sets various rules and algorithms on the placement of transit networks. | ||
+ | |||
+ | ===S=== | ||
+ | *[[SAM]]: Street Add-On Mod. ([[Plugin:SAM]]) | ||
+ | *SC: SimCity, SimCities (home of the BLaM found [http://simcities.net/| Here]). | ||
+ | *[[SC3X]]: SimCities Exchange. | ||
+ | *[[SC4]]: SimCity 4. | ||
+ | *[[SC4D]]: SimCity 4 Devotion, a SC4 community found [http://sc4devotion.com/| Here]. | ||
+ | *[[SC4RH]]: SimCity 4 Rush Hour. | ||
+ | *[[SC4TF]]: SC4Terraformer. | ||
+ | *[[SC4Tool]]: A tool for purposes related to custom content in SimCity 4. | ||
+ | *[[SCAG]]: SimCity Airport Group | ||
+ | *[[SCC]]: SimCity Central | ||
+ | *[[SCK]]: SimCityKurier. | ||
+ | *[[SCP]]: SimCity Plaza. | ||
+ | *[[SCRT]]: SimCity Remodeling Team | ||
+ | *[[SCS]]: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons. | ||
+ | *[[SF]]: Slope-friendly. | ||
+ | *[[SFBT]]: SimForum BAT Team. | ||
+ | *{{member|SimGoober|SG}}: SimGoober. | ||
+ | *[[SLR]]: Single Lane Road. (now [[SC4_Glossary#A|ARD]]) | ||
+ | *[[SMP]]: Simtropia Productions Team. | ||
+ | *[[SNM]]: SimNation Military. | ||
+ | *{{member|SimRabbit123|SR}}: [[NDEX]] batter. | ||
+ | *[[ST]]: Simtropolis, arguably the biggest SimCity fansite, found [http://www.simtropolis.com/| here]. | ||
+ | *[[STEX]]: Simtropolis Exchange. | ||
+ | *[[SUM]]: Start-Up Manager. | ||
+ | *[[SZ]]: SimsZone. | ||
+ | |||
+ | ===T=== | ||
+ | *[[TE]]: Transit-enabled. | ||
+ | *[[Terraform]]: The process of modifying the terrain in SimCity 4. | ||
+ | *[[TLA]]: Turning Lane Avenues, three letter acronym. ([[Plugin:TLA]] | ||
+ | *TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme. | ||
+ | *[[The Planning Pages|TPP]]: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/ Here] | ||
+ | *[[Plugin:Transparent_Ploppable_Water|TPW]]: Transparent Ploppable Water by JRJ. | ||
+ | *[[TSC]]: ToutSimCity, a French community. | ||
+ | *{{member|TheTeaCat|TTC}}: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime. | ||
+ | |||
+ | ===U - Z=== | ||
+ | *[[UDI]]: U-Drive-It. | ||
+ | *[[UI]]: User Interface | ||
+ | *[[UVNK]]: User Visible Name Key. | ||
+ | *UDPX: Now [[SCRT]], defunct | ||
+ | ---- | ||
+ | *{{Member|vester_DK|VDK}}: vester (vester_DK). | ||
+ | ---- | ||
+ | *[[W2W]]: Wall-to-wall. | ||
+ | *[[WFK]]: Waterfront kit. | ||
+ | *[[WIMPS]]: Wharves for Industrial and Military Port | ||
+ | *[[Plugin:World_Trade_Center|WTC]]: World Trade Center. | ||
+ | ---- | ||
+ | *[[X-Tool]]: A tool currently under development by {{member|Wouanagaine}}. |
Revision as of 19:44, 16 October 2008
This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.
Contents
Acronyms with SC4 Encyclopaedia Articles
<ncl style=compact>Category:SC4_Glossary</ncl>
Glossary
Other
- 3RR: Three Rivers Region.
A
- AFDES: Alliance of Fuel Developing and Exporting States
- ANT: Additional Network Tool.
- ARD: Asymmetrical Road
- ATL: Avenue Turning Lane Mod.
- ATR: Around the Roses (Former BAT Team).
- Automata: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft.
B
- B62: Bobbo662 (BATter).
- BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
- BBD: Boston Big Dig.
- BLaM: BATters, Lotters, and Modders Team.
- BLS: Barby Lot Studio
- BMD: BarbyW, MickeBear, D66
- Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
- BRT: Barby Ripptide
- BSC: BAT Squad Certification.
- BSP: Barry Sanders Project (Former BAT Team).
- BTE: BSC Tracking Enabled.
C
- CAL BSC BATer and LEX moderator.
- CAM: Colossus Add-on Mod. (Plugin:CAM)
- CARCH: Cerulean Architecture and Design (Former BATter).
- CAS: CasperVg's Lots
- CDK: Coastal Development Kit
- CML: Custom Member Label.
- CNUT BSC BATer
- c.p: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.)
- CSK: Channel Stream Kit
- CSX: Colyn Serfontein Expanded.
- CTD: Crash to Desktop.
- Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
D
- D/L: Download.
- D66: Dolphin66.
- DA: DragonAnime, NDEX batter
- DAE: Deadwoods.
- Dependency: Any object that a lot needs to work correctly.
- DT: DuskTrooper.
E
- ELR: Elevated Light Rail; also El-Rail.
- Exemplar: A file that defines the properties of the game engine or a specific in-game element.
F
- FAP: the Fractional Angle Project, a NAM addon David (dedgren). Consists (currently) of the FAR for Roads and FARR for Railway.
G
- GA founder of BSC
- GAZ (BATter).
- GC
- GLR: Ground Light Rail.
- GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
- TG: Team Grater.
- Growable: A lot that grows when zoned in-game.
- GTR: The Greater Terran Region
- GUI: Graphical User Interface
H
I
- IDK: Item Description Key.
- IID: Instance ID.
- ITC: Team founded by Yoshi (Ian), Travis and CasperVg
- ILive Reader: Tool created by ILive for editing SimCity 4 files.
- ISAT: InSims Architecture Team (former BAT team).
- ITS: Ill Tonkso.
J
L
- LBT: Latin American BAT Team.
- LE Prop: A tool used by ILive, used for changing key properties of custom lots.
- LEX: Lot Exchange; custom content exchange at SC4Devotion.
- LHD: Left-hand drive.
- LM: Landmark.
- Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
- Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
- LTEXT: LText file (for in-game text).
M
- MD: Mayor Diary. (another name for City Journal)
- MIS: Modular Interchange System.
- MJB: Couchpotato (prop BATter).
- MML: Menu Management Lot.
- Mod: A file that somehow changes that game, including textures, ordinances, and tools.
- Modder: One who creates a Mod.
- Modding: The act of creating a Mod.
N
- NAM: Network Add-On Mod. (Plugin:NAM, NAM/members)
- NCD North Country Dude
- NDEX: N74704, DuskTrooper, Equinox (BAT Team). (Plugin:NDEX Essesntials)
- NHP: New Horizon Productions.
- NJZ: No Job Zot.
- NUTS: Nobody Under Thirty Squad. A team of "middle-aged" batters.
- NWM: Network Widening Mod. (Plugin:NWMWALL)
O
- Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
- OG: Occupant Group.
- OWR: One Way Road.
- OWW: Old Wooden Waterfront
P
- Pathfinding: The process by which automata find the shortest route to their destination.
- Pathing: The creation of paths for automata on transit-enabled lots.
- PDA: Poole, Diamond & Associates (Former BAT Team).
- PEG: Pegasus.
- PIM-X: Extended Plugin Manager (part of X-Tool).
- PIM: Plugin Manager.
- PLEX: Pegasus Lot Exchange.
- Ploppable: Any lot that can be placed directly in the game without having to zone for it.
- PM: Private Message.
- Prop Pack: A file containing models and prop descriptors that can be used to make lots.
- Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
R
- RAM: Rail Add-On Mod. Plugin:RAM
- RCI Ploppable: Ploppable building that provides jobs.
- RCI: Residential, Commercial, Industrial.
- RH: Rush Hour.
- RHW: Rural Highway Mod. (Plugin:RHW)
- RKT: Resource Key Type.
- RLS: Real Life Syndrome; or BATs created by SG.
- RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
- RP: Tag One Productions.
- RTL: Road Turning Lane Mod. (Plugin:RTL)
- RTMT: Road Top Mass Transit. (Plugin:RTMT)
- RUL: A file that sets various rules and algorithms on the placement of transit networks.
S
- SAM: Street Add-On Mod. (Plugin:SAM)
- SC: SimCity, SimCities (home of the BLaM found Here).
- SC3X: SimCities Exchange.
- SC4: SimCity 4.
- SC4D: SimCity 4 Devotion, a SC4 community found Here.
- SC4RH: SimCity 4 Rush Hour.
- SC4TF: SC4Terraformer.
- SC4Tool: A tool for purposes related to custom content in SimCity 4.
- SCAG: SimCity Airport Group
- SCC: SimCity Central
- SCK: SimCityKurier.
- SCP: SimCity Plaza.
- SCRT: SimCity Remodeling Team
- SCS: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons.
- SF: Slope-friendly.
- SFBT: SimForum BAT Team.
- SG: SimGoober.
- SLR: Single Lane Road. (now ARD)
- SMP: Simtropia Productions Team.
- SNM: SimNation Military.
- SR: NDEX batter.
- ST: Simtropolis, arguably the biggest SimCity fansite, found here.
- STEX: Simtropolis Exchange.
- SUM: Start-Up Manager.
- SZ: SimsZone.
T
- TE: Transit-enabled.
- Terraform: The process of modifying the terrain in SimCity 4.
- TLA: Turning Lane Avenues, three letter acronym. (Plugin:TLA
- TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
- TPP: The Planning Pages. A SC4 community found Here
- TPW: Transparent Ploppable Water by JRJ.
- TSC: ToutSimCity, a French community.
- TTC: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime.
U - Z
- VDK: vester (vester_DK).
- W2W: Wall-to-wall.
- WFK: Waterfront kit.
- WIMPS: Wharves for Industrial and Military Port
- WTC: World Trade Center.
- X-Tool: A tool currently under development by Wouanagaine.