Difference between revisions of "FSH"

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sc4e>Null45
(Added a link to the FSH format page.)
sc4e>Whatevermind
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FSH files are texture files. They represent most of the textures in game including network textures, which have a [[GID]] of 1abe787d
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FSH files are texture files. They represent most of the textures in game including network textures, which have a [[Group ID]] of 1abe787d
  
An explanation of their format can be found [[FSH/format|here]]
+
An explanation of their format can be found [[FSH Format|here]]
  
 
GIDs of FSH files:
 
GIDs of FSH files:
 
*0x0986135E - Base and Overlay Lot Textures
 
*0x0986135E - Base and Overlay Lot Textures
*0x1ABE787D - Transit Textures/BUildings/Bridges/Misc
+
*0x1ABE787D - Transit Textures/Buildings/Bridges/Misc
 
*0x2BC2759A - Transit Network Shadows (Masks)
 
*0x2BC2759A - Transit Network Shadows (Masks)
 
*0x891B0E1A - Terrain And Foundations
 
*0x891B0E1A - Terrain And Foundations

Revision as of 17:51, 8 September 2012

FSH files are texture files. They represent most of the textures in game including network textures, which have a Group ID of 1abe787d

An explanation of their format can be found here

GIDs of FSH files:

  • 0x0986135E - Base and Overlay Lot Textures
  • 0x1ABE787D - Transit Textures/Buildings/Bridges/Misc
  • 0x2BC2759A - Transit Network Shadows (Masks)
  • 0x891B0E1A - Terrain And Foundations
  • 0x49A593E7 - Animation Sprites (Non Props)
  • 0x2A2458F9 - Animation Sprites (Props)

Parents:

  • S3D Files
  • RUL Files
  • Animation (ATC/AVP?)