Difference between revisions of "Colossus Addon Mod"

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Development of growable (RCI) lots in SimCity 4 is based on a property called growth stage.
+
The '''Colossus Addon Mod (CAM)''' is a plugin for [[SimCity 4]] that changes the game by adding additional growth stages to all of the development types found in the game.
  
In SimCity 4 (Vanilla and Rush Hour) residential and commercial lots are available in growth stages 1 through 8. Industrial (including agricultural) lots grow in stages 1 through 3.
+
==CAM Developers==
The Colossus Addon Mod extends these growth stages to:
+
People credited with aiding the development of CAM include (in the order acknowledged in the Manual):
{|
+
*[[People:Indisguise|Indisguise]]
|-
+
*[[People:BarbyW|BarbyW]]
!Stage:!!Residential(R$, R$$, R$$$)!!Commercial(C$, C$$. C$$$)!!Industrial(I-D, I-M, I-HT)!!Agricultural(I-R)
+
*[[People:Wouanagaine|Wouanagaine]]
|-
+
*[[People:JMyers2043|JMyers2043]]
|''SC4-RH'':||1-8||1-8||1-3||1-3
+
*[[People:Shoreman905|Shoreman905]]
|-
+
*[[People:Rayden|Rayden]]
|''CAM'':||1-15||1-15||1-10||1-7
+
*[[People:MAS71|MAS71]]
|}
+
*[[People:Jplumbley|Jplumbley]]
)
+
*[[People:Andreas|Andreas]]
IE:
+
*[[People:Callagrafx|Callagrafx]]
*Residentials:       1 through 15        (9 through 15 are new)
+
*[[People:Tropod|Tropod]]
*Commercials:         1 through 15        (9 through 15 are new)
+
*[[People:RippleJet|RippleJet]]
*Industrials:         1 through 10        (4 through 10 are new)
+
*[[People:Tag one|Tag one]]
*Agriculturals:       1 through 7        (4 through 7 are new)
 
  
 
{{expand}}{{wikify}}
 
 
[[category:CAM]]
 
 
==What is the CAM?==
 
 
==Early Development==
 
==Early Development==
{{main|CAM/posts}}
+
Inspired by [http://community.simtropolis.com/topic/3930-stage8-buildings-possible/ this post] from Tropod at [[Simtropolis]] in 2005, RippleJet began testing what would become CAM, first posting his findings at [[BSC]]'s private site before making them public.  These posts can be found [[CAM/posts|here]].
Inspired by a post from [[Member:Tropod|Tropod]] at [[Simtropolis]] in 2005, [[Member:RippleJet|RippleJet]] began testing what would become CAM, first posting his findings at [[BSC]]'s private site before making them public.
 
  
==How does it affect the game?==
+
==How CAM Affects the Game==
"What workforce is required by my industries and commercial buildings?"
+
Development of [[growable]] (RCI) lots in SimCity 4 is based on a property called growth stage.  In SimCity 4 (Vanilla and Rush Hour) residential and commercial lots are available in growth stages 1 through 8, while industrial (including agricultural) lots grow in stages 1 through 3.
"What occupation is my population asking for?"
 
  
These questions can be answered by looking at certain RCI exemplars in simcity_1.dat.
+
The Colossus Addon Mod extends these growth stages to:
The properties are called Drives, and there are two kinds of them; I've decided to call them Census Drives and Workforce Drives (mainly based on the names of the exemplars where they are given).
+
*Residential:       1 through 15       (9 through 15 are exclusive to CAM)
 
+
*Commercial:         1 through 15       (9 through 15 are exclusive to CAM)
These properties have been slightly changed for the CAM in order to achieve a smooth development through all available 15 growth stages.
+
*Industrial:        1 through 10        (4 through 10 are exclusive to CAM)
The corresponding settings for Rush Hour can be found here: '''[http://sc4devotion.com/forums/index.php?topic=963.0 Workforce and Occupation Demands (Drives)]'''
+
*Agricultural:       1 through 7         (4 through 7 are exclusive to CAM)
 
 
===Census Drives (Demand of Workforce)===
 
 
 
These drives tell us what kind of workforce (residential working population) is required for different kinds of jobs.
 
They are given in the following exemplars: CS$ Census, CS$$ Census, CS$$$ Census, CO$$ Census, CO$$$ Census, IR Census, ID Census, IM Census and IH Census.
 
 
 
 
 
The table below should be read from top to bottom for each column separately.
 
Eg. the column named CO$$ tells you that middle-class offices employ 10% R$$$, 50% R$$ and 40% R$:
 
 
 
{|width="100%"
 
|-
 
|'''Employer: '''||'''  CO§§§  '''||'''  CO§§    '''||'''  CS§§§  '''||'''  CS§§    '''||'''    CS§    '''||'''  I-HT    '''||'''    I-M    '''||'''    I-D    '''||'''    I-R    '''
 
|-
 
|''Employs''
 
|-
 
|R§§§||15 %||10 %||8 %||5 %||0 %||10 %||5 %||0 %||0 %
 
|-
 
|R§§||65 %||50 %||30 %||27 %||0 %||80 %||45 %||0 %||0 %
 
|-
 
|R§||20 %||40 %||62 %||68 %||100 %||10 %||50 %||100 %||20 %
 
|}
 
 
 
 
 
If you installed the optional Census Drives providing 5% R$$ working in CS$, I-D and I-R the following table applies:
 
 
 
{|width="100%"
 
|-
 
|'''Employer:  '''||'''  CO§§§  '''||'''  CO§§    '''||'''  CS§§§  '''||'''  CS§§    '''||'''    CS§    '''||'''  I-HT    '''||'''    I-M    '''||'''    I-D    '''||'''    I-R    '''
 
|-
 
|''Employs''
 
|-
 
|R§§§||15 %||10 %||8 %||5 %||0 %||10 %||5 %||0 %||0 %
 
|-
 
|R§§||65 %||50 %||30 %||27 %||5 %||80 %||45 %||5 %||1 %
 
|-
 
|R§||20 %||40 %||62 %||68 %||95 %||10 %||50 %||95 %||19 %
 
|}
 
 
 
 
 
===Workforce Drives (Demand of Occupation)===
 
 
 
These drives tell us what kind of occupation (commercial and industrial) is accepted by the workforce (population), based on their wealth and education.
 
They are given in the following exemplars: TotalWF$EQ1, TotalWF$EQ2, TotalWF$EQ3, TotalWF$EQ4, TotalWF$$EQ1, TotalWF$$EQ2, TotalWF$$EQ3, TotalWF$$EQ4, TotalWF$$$EQ1, TotalWF$$$EQ2, TotalWF$$$EQ3, and TotalWF$$$EQ4
 
 
 
 
 
The table below should be read from left to right for each row separately. Eg. the row named R$$ 150...200 tells you that well-educated middle-class residents may be working in CO$$$ (45%), CO$$ (15%), CS$$$ (10%), CS$$ (30%), and I-HT (45%). The total of each row is between 140% and 165%, telling you that people can accept more than one type of occupation. Farming (I-R) is treated in its own way and separately from the others.
 
 
 
{|width="100%"
 
|-
 
| ||'''  Occupation:'''||'''  CO§§§  '''||'''  CO§§    '''||'''  CS§§§  '''||'''  CS§§    '''||'''    CS§    '''||'''  I-HT    '''||'''    I-M    '''||'''    I-D    '''||'''    I-R    '''
 
|-
 
|''Wealth''||''Education''
 
|-
 
|R§§§||150...200||70 %||||35 %||||||35 %
 
|-
 
| ||100...150||60 %||30 %||30 %||5 %||||20 %
 
|-
 
| ||50...100||45 %||60 %||23 %||15 %||||||7 %
 
|-
 
| ||0...50||22 %||60 %||10 %||23 %||10 %||||15 %||15 %||16 %
 
|-
 
|R§§||150...200||45 %||15 %||10 %||30 %||||45 %
 
|-
 
| ||100...150||22 %||22 %||||38 %||||38 %||30 %
 
|-
 
| ||50...100||10 %||40 %||||30 %||10 %||||50 %||15 %||16 %
 
|-
 
| ||0...50||||30 %||||25 %||20 %||||55 %||30 %||160 %
 
|-
 
|R§||150...200||22 %||68 %||||15 %||23 %||22 %
 
|-
 
| ||100...150||||22 %||||10 %||30 %||||53 %||40 %||16 %
 
|-
 
| ||50...100||||||||||40 %||||40 %||80 %||160 %
 
|-
 
| ||0...50||||||||||50 %||||||115 %||1600 %
 
|}
 
 
 
The properties '''Stage # vs. Size''' are included in all 12 RCI Developer Exemplars (Type ID = 0x6534284A, Group ID = 0x67CD5FA1):
 
 
 
Instance ID 0x00001010 - Residential §
 
Instance ID 0x00001020 - Residential §§
 
Instance ID 0x00001030 - Residential §§§
 
Instance ID 0x00003110 - Commerical Service §
 
Instance ID 0x00003120 - Commerical Service §§
 
Instance ID 0x00003130 - Commerical Service §§§
 
Instance ID 0x00003320 - Commerical Office §§
 
Instance ID 0x00003330 - Commerical Office §§§
 
Instance ID 0x00004100 - Industrial Resource
 
Instance ID 0x00004200 - Industrial Dirty
 
Instance ID 0x00004300 - Industrial Manufacturing
 
Instance ID 0x00004400 - Industrial High Tech
 
 
 
These properties determine the percentual chances that buildings of a certain growth stages will appear (depending on the size of your region).
 
 
 
The threshold values are regional, and separate for the Residential, Commercial and Industrial development (see below).
 
Note that you need to have neighbour connections, either by road or rail, in order to see the capacities in your surrounding region.
 
 
 
These are the central properties that have been modded for the CAM in order ot enable the upper stages.
 
If you want to compare these to the settings applicable for Rush Hour, check [url=http://sc4devotion.com/forums/index.php?topic=2994.0]'''Stage Limits and Thresholds (Rush Hour)'''[/url].
 
 
 
===Residential Stage Limits===
 
 
 
The threshold values are in all cases the total [u]regional[/u] residential [u]capacity[/u] (not population): R§ + R§§ + R§§§.
 
 
 
Specifically for the CAM, the threshold values are set higher for R§§§ than for R§§, and higher for R§§ than for R§.
 
 
 
{|
 
|-
 
|'''  R§  '''||''' R§§ '''||''' R§§§ '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
 
 
|-
 
|'''0'''||'''0'''||'''0'''||100 %
 
|-
 
|'''800'''||'''900'''||'''1000'''||95 %||5 %
 
|-
 
|'''1000'''||'''1125'''||'''1250'''||80 %||20 %
 
|-
 
|'''1250'''||'''1406'''||'''1563'''||60 %||35 %||5 %
 
|-
 
|'''1563'''||'''1758'''||'''1954'''||45 %||40 %||15 %
 
|-
 
|'''1954'''||'''2198'''||'''2443'''||30 %||45 %||25 %
 
|-
 
|'''2443'''||'''2748'''||'''3054'''||27 %||40 %||28 %||5 %
 
|-
 
|'''3054'''||'''3435'''||'''3818'''||24 %||36 %||30 %||10 %
 
|-
 
|'''3818'''||'''4294'''||'''4773'''||21 %||33 %||32 %||14 %
 
|-
 
|'''4773'''||'''5368'''||'''5966'''||17 %||30 %||35 %||18 %
 
|-
 
|'''5966'''||'''6710'''||'''7458'''||14 %||26 %||33 %||23 %||4 %
 
|-
 
|'''7458'''||'''8388'''||'''9323'''||12 %||23 %||31 %||27 %||7 %
 
|-
 
|'''9323'''||'''10485'''||'''11654'''||10 %||20 %||28 %||32 %||10 %
 
|-
 
|'''11654'''||'''13106'''||'''14568'''||9 %||17 %||25 %||36 %||13 %
 
|-
 
|'''14568'''||'''16383'''||'''18210'''||8 %||15 %||21 %||39 %||14 %||3 %
 
|-
 
|'''18210'''||'''20479'''||'''22763'''||7 %||13 %||18 %||37 %||19 %||6 %
 
|-
 
|'''22763'''||'''25599'''||'''28454'''||6 %||11 %||15 %||34 %||24 %||10 %
 
|-
 
|'''28454'''||'''31999'''||'''35568'''||5 %||9 %||12 %||32 %||27 %||15 %
 
|-
 
|'''35568'''||'''39999'''||'''44460'''||4 %||8 %||10 %||28 %||30 %||18 %||2 %
 
|-
 
|'''44460'''||'''49999'''||'''55575'''||3 %||7 %||8 %||26 %||27 %||24 %||5 %
 
|-
 
|'''55575'''||'''62499'''||'''69469'''||2 %||5 %||7 %||22 %||24 %||27 %||11 %||2 %
 
|-
 
|'''69469'''||'''78124'''||'''86836'''||2 %||4 %||6 %||19 %||22 %||25 %||16 %||6 %
 
|-
 
|'''86836'''||'''97655'''||'''108545'''||1 %||3 %||5 %||16 %||19 %||23 %||20 %||11 %||2 %
 
|-
 
|'''108545'''||'''122069'''||'''135681'''||1 %||2 %||4 %||12 %||16 %||21 %||24 %||15 %||5 %
 
|-
 
|'''135681'''||'''152586'''||'''169601'''||1 %||2 %||4 %||8 %||13 %||19 %||25 %||19 %||8 %||1 %
 
|-
 
|'''169601'''||'''190733'''||'''212001'''||1 %||2 %||4 %||7 %||11 %||18 %||24 %||21 %||9 %||3 %
 
|-
 
|'''212001'''||'''238416'''||'''265001'''||1 %||2 %||3 %||6 %||10 %||17 %||24 %||20 %||10 %||6 %||1 %
 
|-
 
|'''265001'''||'''298020'''||'''331251'''||1 %||2 %||3 %||5 %||9 %||16 %||23 %||18 %||12 %||8 %||3 %
 
|-
 
|'''331251'''||'''372525'''||'''414064'''||1 %||2 %||3 %||5 %||8 %||15 %||20 %||16 %||13 %||10 %||6 %||1 %
 
|-
 
|'''414064'''||'''465656'''||'''517580'''||1 %||2 %||3 %||4 %||8 %||14 %||18 %||15 %||14 %||11 %||8 %||2 %
 
|-
 
|'''517580'''||'''582070'''||'''646975'''||1 %||2 %||2 %||4 %||7 %||13 %||16 %||15 %||14 %||12 %||9 %||4 %||1 %
 
|-
 
|'''646975'''||'''727588'''||'''808719'''||1 %||1 %||2 %||4 %||7 %||12 %||14 %||14 %||14 %||13 %||10 %||6 %||2 %
 
|-
 
|'''808719'''||'''909485'''||'''1010899'''||1 %||1 %||2 %||3 %||6 %||11 %||13 %||13 %||14 %||13 %||11 %||7 %||4 %||1 %
 
|-
 
|'''1010899'''||'''1136856'''||'''1263624'''||1 %||1 %||2 %||3 %||6 %||10 %||12 %||13 %||13 %||12 %||11 %||8 %||6 %||2 %
 
|-
 
|'''1263624'''||'''1421070'''||'''1579530'''||1 %||1 %||2 %||3 %||5 %||9 %||11 %||12 %||13 %||12 %||11 %||8 %||7 %||4 %||1 %
 
|-
 
|'''1579530'''||'''1776338'''||'''1974413'''||1 %||1 %||2 %||3 %||5 %||8 %||10 %||11 %||12 %||11 %||10 %||9 %||8 %||7 %||2 %
 
|-
 
|'''1974413'''||'''2220423'''||'''2468016'''||1 %||1 %||2 %||3 %||5 %||7 %||9 %||10 %||11 %||11 %||10 %||9 %||9 %||8 %||4 %
 
|-
 
|'''2468016'''||'''2775529'''||'''3085020'''||1 %||1 %||2 %||3 %||4 %||6 %||8 %||10 %||10 %||10 %||10 %||10 %||9 %||9 %||7 %
 
|-
 
|'''3085020'''||'''3469411'''||'''3856275'''||1 %||1 %||2 %||2 %||4 %||6 %||7 %||9 %||10 %||10 %||10 %||10 %||10 %||9 %||9 %
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
|}
 
 
 
===Commercial Service Stage Limits===
 
 
 
The threshold values are in all cases the total [u]regional[/u] commercial [u]capacity[/u] (not workforce): CS§ + CS§§ + CS§§§ + CO§§ + CO§§§.
 
 
 
For the CAM, the threshold values are set lower than for residentials, since the commercial capacity is seldom higher than 50% of the residential capacity.
 
 
 
{|
 
|-
 
|'''  CS§  '''||''' CS§§ '''||''' CS§§§ '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
|-
 
|'''0'''||'''0'''||'''0'''||100 %
 
|-
 
|'''300'''||'''400'''||'''500'''||95 %||5 %
 
|-
 
|'''375'''||'''500'''||'''625'''||92 %||8 %
 
|-
 
|'''469'''||'''625'''||'''781'''||89 %||10 %||1 %
 
|-
 
|'''586'''||'''781'''||'''976'''||86 %||12 %||2 %
 
|-
 
|'''733'''||'''976'''||'''1220'''||83 %||14 %||3 %
 
|-
 
|'''916'''||'''1220'''||'''1525'''||80 %||16 %||3 %||1 %
 
|-
 
|'''1145'''||'''1525'''||'''1906'''||77 %||17 %||4 %||2 %
 
|-
 
|'''1431'''||'''1906'''||'''2383'''||74 %||18 %||4 %||3 %||1 %
 
|-
 
|'''1789'''||'''2383'''||'''2979'''||71 %||19 %||5 %||3 %||2 %
 
|-
 
|'''2236'''||'''2979'''||'''3724'''||68 %||20 %||5 %||4 %||3 %
 
|-
 
|'''2795'''||'''3724'''||'''4655'''||66 %||20 %||6 %||4 %||4 %
 
|-
 
|'''3494'''||'''4655'''||'''5819'''||64 %||20 %||6 %||5 %||4 %||1 %
 
|-
 
|'''4368'''||'''5819'''||'''7274'''||62 %||19 %||7 %||5 %||5 %||2 %
 
|-
 
|'''5460'''||'''7274'''||'''9093'''||60 %||19 %||7 %||6 %||5 %||3 %
 
|-
 
|'''6825'''||'''9093'''||'''11366'''||58 %||18 %||8 %||6 %||6 %||4 %
 
|-
 
|'''8531'''||'''11366'''||'''14208'''||56 %||18 %||8 %||7 %||6 %||4 %||1 %
 
|-
 
|'''10664'''||'''14208'''||'''17760'''||54 %||17 %||8 %||7 %||7 %||5 %||2 %
 
|-
 
|'''13330'''||'''17760'''||'''22200'''||52 %||17 %||9 %||7 %||7 %||5 %||3 %
 
|-
 
|'''16663'''||'''22200'''||'''27750'''||50 %||16 %||9 %||8 %||7 %||6 %||4 %
 
|-
 
|'''20829'''||'''27750'''||'''34688'''||48 %||16 %||9 %||8 %||8 %||6 %||4 %||1 %
 
|-
 
|'''26036'''||'''34688'''||'''43360'''||46 %||15 %||9 %||9 %||8 %||6 %||5 %||2 %
 
|-
 
|'''32545'''||'''43360'''||'''54200'''||44 %||15 %||9 %||9 %||8 %||6 %||5 %||3 %||1 %
 
|-
 
|'''40681'''||'''54200'''||'''67750'''||42 %||14 %||10 %||9 %||8 %||7 %||5 %||3 %||2 %
 
|-
 
|'''50851'''||'''67750'''||'''84688'''||40 %||14 %||10 %||9 %||8 %||7 %||5 %||4 %||2 %||1 %
 
|-
 
|'''63564'''||'''84688'''||'''105860'''||38 %||14 %||10 %||9 %||8 %||7 %||5 %||4 %||3 %||2 %
 
|-
 
|'''79455'''||'''105860'''||'''132325'''||36 %||13 %||10 %||9 %||8 %||7 %||6 %||5 %||3 %||2 %||1 %
 
|-
 
|'''99319'''||'''132325'''||'''165406'''||34 %||13 %||10 %||9 %||8 %||7 %||6 %||5 %||4 %||2 %||2 %
 
|-
 
|'''124149'''||'''165406'''||'''206758'''||32 %||13 %||10 %||9 %||8 %||7 %||6 %||5 %||4 %||3 %||2 %||1 %
 
|-
 
|'''155186'''||'''206758'''||'''258448'''||30 %||13 %||10 %||9 %||8 %||7 %||6 %||5 %||5 %||3 %||2 %||2 %
 
|-
 
|'''193983'''||'''258448'''||'''323060'''||28 %||12 %||10 %||9 %||8 %||7 %||6 %||5 %||5 %||4 %||3 %||2 %||1 %
 
|-
 
|'''242479'''||'''323060'''||'''403825'''||26 %||12 %||10 %||9 %||8 %||7 %||6 %||6 %||5 %||4 %||3 %||2 %||2 %
 
|-
 
|'''303099'''||'''403825'''||'''504781'''||24 %||12 %||10 %||9 %||8 %||7 %||6 %||6 %||5 %||4 %||3 %||3 %||2 %||1 %
 
|-
 
|'''378874'''||'''504781'''||'''630976'''||22 %||12 %||10 %||9 %||8 %||7 %||7 %||6 %||5 %||4 %||3 %||3 %||2 %||2 %
 
|-
 
|'''473593'''||'''630976'''||'''788720'''||20 %||11 %||10 %||9 %||8 %||7 %||7 %||6 %||5 %||4 %||4 %||3 %||3 %||2 %||1 %
 
|-
 
|'''591991'''||'''788720'''||'''985900'''||18 %||11 %||10 %||9 %||8 %||7 %||7 %||6 %||5 %||4 %||4 %||3 %||3 %||3 %||2 %
 
|-
 
|'''739989'''||'''985900'''||'''1232375'''||16 %||11 %||10 %||9 %||8 %||7 %||7 %||6 %||5 %||5 %||4 %||4 %||3 %||3 %||2 %
 
|-
 
|'''924986'''||'''1232375'''||'''1540469'''||14 %||11 %||10 %||9 %||8 %||7 %||7 %||6 %||6 %||5 %||5 %||4 %||3 %||3 %||2 %
 
|-
 
|'''1156233'''||'''1540469'''||'''1925586'''||12 %||11 %||10 %||9 %||8 %||7 %||7 %||6 %||6 %||5 %||5 %||4 %||4 %||3 %||3 %
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
|}
 
  
===Commercial Office Stage Limits===
 
 
The threshold values are in all cases the total [u]regional[/u] commercial [u]capacity[/u] (not workforce): CS§ + CS§§ + CS§§§ + CO§§ + CO§§§.
 
The same threshold values are used both for CO§§ and CO§§§.
 
  
 +
Summarized in a table:
 
{|
 
{|
 
|-
 
|-
|''' CO§§ '''||''' CO§§§ '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''||''' Stage '''
+
!Type!!Residential!!Commercial!!Industrial!!Agricultural
|-
 
| || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
|-
 
|'''0'''||'''0'''||100 %
 
|-
 
|'''400'''||'''500'''||95 %||5 %
 
|-
 
|'''500'''||'''625'''||80 %||20 %
 
|-
 
|'''625'''||'''781'''||60 %||35 %||5 %
 
|-
 
|'''781'''||'''976'''||45 %||40 %||15 %
 
|-
 
|'''976'''||'''1220'''||30 %||45 %||25 %
 
|-
 
|'''1220'''||'''1525'''||27 %||40 %||28 %||5 %
 
|-
 
|'''1525'''||'''1906'''||24 %||36 %||30 %||10 %
 
|-
 
|'''1906'''||'''2383'''||21 %||33 %||32 %||14 %
 
|-
 
|'''2383'''||'''2979'''||17 %||30 %||35 %||18 %
 
|-
 
|'''2979'''||'''3724'''||14 %||26 %||33 %||23 %||4 %
 
|-
 
|'''3724'''||'''4655'''||12 %||23 %||31 %||27 %||7 %
 
|-
 
|'''4655'''||'''5819'''||10 %||20 %||28 %||32 %||10 %
 
|-
 
|'''5819'''||'''7274'''||9 %||17 %||25 %||36 %||13 %
 
|-
 
|'''7274'''||'''9093'''||8 %||15 %||21 %||39 %||14 %||3 %
 
|-
 
|'''9093'''||'''11366'''||7 %||13 %||18 %||37 %||19 %||6 %
 
|-
 
|'''11366'''||'''14208'''||6 %||11 %||15 %||34 %||24 %||10 %
 
|-
 
|'''14208'''||'''17760'''||5 %||9 %||12 %||32 %||27 %||15 %
 
|-
 
|'''17760'''||'''22200'''||4 %||8 %||10 %||28 %||30 %||18 %||2 %
 
|-
 
|'''22200'''||'''27750'''||3 %||7 %||8 %||26 %||27 %||24 %||5 %
 
|-
 
|'''27750'''||'''34688'''||2 %||5 %||7 %||22 %||24 %||27 %||11 %||2 %
 
|-
 
|'''34688'''||'''43360'''||2 %||4 %||6 %||19 %||22 %||25 %||16 %||6 %
 
|-
 
|'''43360'''||'''54200'''||1 %||3 %||5 %||16 %||19 %||23 %||20 %||11 %||2 %
 
|-
 
|'''54200'''||'''67750'''||1 %||2 %||4 %||12 %||16 %||21 %||24 %||15 %||5 %
 
|-
 
|'''67750'''||'''84688'''||1 %||2 %||4 %||8 %||13 %||19 %||25 %||19 %||8 %||1 %
 
|-
 
|'''84688'''||'''105860'''||1 %||2 %||4 %||7 %||11 %||18 %||24 %||21 %||9 %||3 %
 
|-
 
|'''105860'''||'''132325'''||1 %||2 %||3 %||6 %||10 %||17 %||24 %||20 %||10 %||6 %||1 %
 
|-
 
|'''132325'''||'''165406'''||1 %||2 %||3 %||5 %||9 %||16 %||23 %||18 %||12 %||8 %||3 %
 
|-
 
|'''165406'''||'''206758'''||1 %||2 %||3 %||5 %||8 %||15 %||20 %||16 %||13 %||10 %||6 %||1 %
 
|-
 
|'''206758'''||'''258448'''||1 %||2 %||3 %||4 %||8 %||14 %||18 %||15 %||14 %||11 %||8 %||2 %
 
|-
 
|'''258448'''||'''323060'''||1 %||2 %||2 %||4 %||7 %||13 %||16 %||15 %||14 %||12 %||9 %||4 %||1 %
 
|-
 
|'''323060'''||'''403825'''||1 %||1 %||2 %||4 %||7 %||12 %||14 %||14 %||14 %||13 %||10 %||6 %||2 %
 
|-
 
|'''403825'''||'''504781'''||1 %||1 %||2 %||3 %||6 %||11 %||13 %||13 %||14 %||13 %||11 %||7 %||4 %||1 %
 
|-
 
|'''504781'''||'''630976'''||1 %||1 %||2 %||3 %||6 %||10 %||12 %||13 %||13 %||12 %||11 %||8 %||6 %||2 %
 
 
|-
 
|-
|'''630976'''||'''788720'''||1 %||1 %||2 %||3 %||5 %||9 %||11 %||12 %||13 %||12 %||11 %||8 %||7 %||4 %||1 %
+
! !!(R$, R$$, R$$$)!!(C$, C$$, C$$$)!!(I-D, I-M, I-HT)!!(I-R)
 
|-
 
|-
|'''788720'''||'''985900'''||1 %||1 %||2 %||3 %||5 %||8 %||10 %||11 %||12 %||11 %||10 %||9 %||8 %||7 %||2 %
+
!''SC4'':||1-8||1-8||1-3||1-3
 
|-
 
|-
|'''985900'''||'''1232375'''||1 %||1 %||2 %||3 %||5 %||7 %||9 %||10 %||11 %||11 %||10 %||9 %||9 %||8 %||4 %
+
!''SC4+CAM'':||1-15||1-15||1-10||1-7
|-
 
|'''1232375'''||'''1540469'''||1 %||1 %||2 %||3 %||4 %||6 %||8 %||10 %||10 %||10 %||10 %||10 %||9 %||9 %||7 %
 
|-
 
|'''1540469'''||'''1925586'''||1 %||1 %||2 %||2 %||4 %||6 %||7 %||9 %||10 %||10 %||10 %||10 %||10 %||9 %||9 %
 
|-
 
| || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''||'''11'''||'''12'''||'''13'''||'''14'''||'''15'''
 
 
|}
 
|}
  
===Agricultural Stage Limits===
+
This might sound like CAM merely allows for additional buildings in the game - which it does.  However, CAM does not simply append to the relevant exemplars the ability to use higher growth stages, it completely replaces the growth tables.  What this means is that CAM completely rewrites how cities and regions grow.  The effect this has on the game is commonly referred to as being more realistic, in that cities are  required to build out before building up more so than in the unmodified version of the game.  Additionally, CAM has the effect of creating a more even distribution of growth stages present at any given time.
  
The threshold values are in all cases the total [u]regional[/u] industrial [u]capacity[/u] (not workforce): ID + IM + IHT.
+
CAM also revises the RCI Demand Ranges. Because CAM allows for much higher growth stages, and thus much higher populations, the game default of +/- 6,000 is insufficient.
Note that IR (agricultural farms) are not included in the regional industrial capacity!
 
  
In Rush Hour stage 3 farms took over as soon as the regional industrial capacity grew.
+
Another impact of CAM is to revise what wealth levels of [[sims]] work in what wealth levels of jobs, particularly allowing for some portion of R$$ sims to be employed in CS$, I-D, and I-R jobs.
For CAM, the emphasize was simply to get an even distribution of farms of different stages, with the addition of the special stage 6 and 7.
 
  
{|
+
CAM also changes Workforce Drives, [[CAM/posts/5|Development CAPs]], [[Desirability]], [[Crime]] Attenuation, and a fix for the Grand Railroad Station. More information about these can be found in the CAM Manual.
|-
 
|'''  IR  '''||''' Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''
 
|-
 
| ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''
 
|-
 
|'''0'''||50 %||30 %||20 %
 
|-
 
|'''500'''||45 %||28 %||20 %||7 %
 
|-
 
|'''800'''||40 %||26 %||20 %||14 %
 
|-
 
|'''1548'''||35 %||25 %||20 %||20 %
 
|-
 
|'''2723'''||30 %||23 %||20 %||20 %||7 %
 
|-
 
|'''4791'''||25 %||21 %||20 %||20 %||14 %
 
|-
 
|'''8429'''||20 %||20 %||20 %||20 %||20 %
 
|-
 
|'''14830'''||19 %||19 %||19 %||19 %||19 %||5 %
 
|-
 
|'''26091'''||18 %||19 %||19 %||19 %||19 %||6 %
 
|-
 
|'''45905'''||18 %||18 %||19 %||19 %||19 %||7 %
 
|-
 
|'''80764'''||18 %||18 %||18 %||19 %||19 %||8 %
 
|-
 
|'''142095'''||18 %||18 %||18 %||18 %||19 %||9 %
 
|-
 
|'''250000'''||18 %||18 %||18 %||18 %||18 %||9 %||1 %
 
|-
 
| ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''
 
|}
 
  
===Industrial Stage Limits===
+
==CAMeLots and CAMpatibile Lots==
 +
Because CAM adds several new growth stages to the game, it is necessary to create [[lot]]s for these growth stages.  Lots that only grow at stages exclusive to CAM (9-15 for residential and commercial, 4-10 for industrial, 4-7 for agricultural) are called '''CAMeLots'''.  A list of all available CAMeLots can be found [http://sc4devotion.com/forums/index.php?topic=2039.0 here].  Many CAMeLots are large lots that were designed prior to the release of CAM and placed in Stage 8 (or Stage 3 for industrial), but contain far more residents or workers than would be appropriate for buildings of those stages.  Relotting these buildings into higher stage lots allows them to grow at a time that would be more appropriate for their development based on city and region size.  ''CAMeLots can only be used with CAM''.
  
The threshold values are in all cases the total [u]regional[/u] industrial [u]capacity[/u] (not workforce): ID + IM + IHT.
+
'''CAMpatible''' lots are those that grow at stages available in the unmodified game, but have had their occupants (residents or workers, depending on type) set so that they match the growth curves used by CAM.  These lots can be used ''with or without'' CAM.
Note that IR (agricultural farms) are not included in the regional industrial capacity!
 
  
For the CAM, the threshold values are set lower than for residentials, since the industrial capacity is seldom higher than 40% of the residential capacity.
+
Additional Notes:
 +
*Because of the widespread changes that CAM makes to the game, a number of high stage buildings that come with the game are revised by CAM into the appropriate growth stage for use in CAM.  This change is reversible with the uninstallation of CAM.
 +
**A comprehensive list of the Maxis Growable lots that have been rebalanced can be found at [[:Category:Buildings Rebalanced in the CAM]].
 +
*Civic buildings are not affected by CAM.  You may find yourself suddenly needing much larger schools, hospitals, etc. when playing with the higher populations easily reached with CAM.
 +
*CAM has some interesting effects on farms (I-R lots), especially at higher stages.  This allows for what are effectively high-stage farms, while maintaining some realism as to what you might find in a larger metropolis - including nature preserves, historic sites, and so on.
 +
*CAMeLots can be counted using the CAMeLot Counter, a plugin that allows you to get detailed information about the CAMeLots present in a city.
  
{|
+
==InCAMpatible Mods==
|-
+
Because of the widespread impact on growth that CAM has on the game, a number of mods developed throughout the years are incompatible with CAM, and can cause problems when used in conjunction with CAM. For the most part, these are mods related to altering growth stages, jobs, abandonment, and Maxis lot blocking or replacement. A list of mods known to conflict with CAM can be found [http://sc4devotion.com/forums/index.php?topic=1925.0 here], as well as in the Manual.
|'''  ID  '''||''' IM '''||''' IHT '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage '''||''' Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''||'''  Stage  '''
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''
 
|-
 
|'''0'''||'''0'''||'''0'''||100 %
 
|-
 
|'''200'''||'''300'''||'''400'''||99 %||1 %
 
|-
 
|'''250'''||'''375'''||'''500'''||98 %||2 %
 
|-
 
|'''313'''||'''469'''||'''625'''||96 %||4 %
 
|-
 
|'''391'''||'''586'''||'''781'''||93 %||6 %||1 %
 
|-
 
|'''489'''||'''733'''||'''976'''||90 %||8 %||2 %
 
|-
 
|'''611'''||'''916'''||'''1220'''||87 %||11 %||2 %
 
|-
 
|'''764'''||'''1145'''||'''1525'''||83 %||14 %||3 %
 
|-
 
|'''955'''||'''1431'''||'''1906'''||80 %||16 %||3 %||1 %
 
|-
 
|'''1194'''||'''1789'''||'''2383'''||76 %||18 %||4 %||2 %
 
|-
 
|'''1493'''||'''2236'''||'''2979'''||72 %||20 %||5 %||3 %
 
|-
 
|'''1866'''||'''2795'''||'''3724'''||67 %||22 %||7 %||4 %
 
|-
 
|'''2333'''||'''3494'''||'''4655'''||61 %||23 %||11 %||5 %
 
|-
 
|'''2916'''||'''4368'''||'''5819'''||54 %||24 %||15 %||6 %||1 %
 
|-
 
|'''3645'''||'''5460'''||'''7274'''||47 %||25 %||19 %||7 %||2 %
 
|-
 
|'''4556'''||'''6825'''||'''9093'''||39 %||26 %||24 %||8 %||3 %
 
|-
 
|'''5695'''||'''8531'''||'''11366'''||31 %||27 %||29 %||9 %||4 %
 
|-
 
|'''7119'''||'''10664'''||'''14208'''||22 %||28 %||35 %||10 %||5 %
 
|-
 
|'''8899'''||'''13330'''||'''17760'''||13 %||29 %||40 %||11 %||6 %||1 %
 
|-
 
|'''11124'''||'''16663'''||'''22200'''||10 %||27 %||40 %||13 %||8 %||2 %
 
|-
 
|'''13905'''||'''20829'''||'''27750'''||8 %||25 %||38 %||15 %||10 %||4 %
 
|-
 
|'''17381'''||'''26036'''||'''34688'''||7 %||23 %||36 %||16 %||12 %||6 %
 
|-
 
|'''21726'''||'''32545'''||'''43360'''||6 %||21 %||33 %||17 %||14 %||8 %||1 %
 
|-
 
|'''27158'''||'''40681'''||'''54200'''||6 %||19 %||29 %||17 %||15 %||10 %||4 %
 
|-
 
|'''33948'''||'''50851'''||'''67750'''||5 %||17 %||25 %||18 %||16 %||12 %||7 %
 
|-
 
|'''42435'''||'''63564'''||'''84688'''||5 %||15 %||21 %||18 %||17 %||14 %||10 %
 
|-
 
|'''53044'''||'''79455'''||'''105860'''||4 %||13 %||18 %||18 %||18 %||15 %||12 %||2 %
 
|-
 
|'''66305'''||'''99319'''||'''132325'''||4 %||11 %||15 %||17 %||17 %||16 %||13 %||7 %
 
|-
 
|'''82881'''||'''124149'''||'''165406'''||3 %||9 %||12 %||17 %||17 %||17 %||14 %||11 %
 
|-
 
|'''103601'''||'''155186'''||'''206758'''||3 %||8 %||10 %||16 %||17 %||17 %||15 %||14 %
 
|-
 
|'''129501'''||'''193983'''||'''258448'''||3 %||7 %||9 %||15 %||16 %||17 %||16 %||15 %||2 %
 
|-
 
|'''161876'''||'''242479'''||'''323060'''||2 %||6 %||8 %||14 %||15 %||16 %||16 %||15 %||8 %
 
|-
 
|'''202345'''||'''303099'''||'''403825'''||2 %||5 %||7 %||13 %||14 %||16 %||16 %||15 %||12 %
 
|-
 
|'''252931'''||'''378874'''||'''504781'''||2 %||4 %||6 %||12 %||14 %||15 %||16 %||16 %||14 %||1 %
 
|-
 
|'''316164'''||'''473593'''||'''630976'''||1 %||3 %||6 %||11 %||13 %||15 %||15 %||16 %||15 %||5 %
 
|-
 
|'''395205'''||'''591991'''||'''788720'''||1 %||3 %||5 %||10 %||12 %||14 %||15 %||16 %||15 %||9 %
 
|-
 
|'''494006'''||'''739989'''||'''985900'''||1 %||2 %||5 %||9 %||12 %||14 %||15 %||15 %||15 %||12 %
 
|-
 
|'''617508'''||'''924986'''||'''1232375'''||1 %||2 %||4 %||8 %||11 %||14 %||15 %||15 %||16 %||14 %
 
|-
 
|'''771885'''||'''1156233'''||'''1540469'''||1 %||2 %||4 %||7 %||10 %||14 %||15 %||15 %||16 %||16 %
 
|-
 
| || || ||'''1'''||'''2'''||'''3'''||'''4'''||'''5'''||'''6'''||'''7'''||'''8'''||'''9'''||'''10'''
 
|}
 
  
===Stage Limits (Stage versus Density)===
+
==Impact on Transportation==
 +
CAM allows much higher densities than would normally be encountered in the game, and consequently many more commuters.  All this extra density has a large impact on traffic, and the unprepared mayor can quickly find themselves in quite the jam.  To resolve this, CAM includes an optional pathfinding mod that improves traffic flow in CAM cities and regions.
  
In order for the RCI development to function as intended, it is important that each higher stage has a denser population than each previous stage. Thus the stage is depending not only on the occupancy of the building, but also on the size of the lot. The higher the occupancy and the smaller the lot, the higher the stage will be.
+
''Note: The pathfinding addon included in CAM is deprecated and should only be used if you are not using NAM.''
  
The values in the table below show the recommendations on what population density (jobs/residents per tile) that will trigger each growth stage to be selected for the CAM.
+
===NAM + CAM===
The stage in the leftmost column should be selected, if the population density exceeds the corresponding value in the table:
+
As of 2008, all new versions of the [[Network Addon Mod]] (NAM) include and supersede the pathfinding included with CAM. What this means is that if you are installing CAM today, you should select the "no traffic simulator" option during installation.  If you already have CAM installed, you should delete the z_CAM folder from your plugins.  In place of this, you should install the latest version of NAM to handle your pathfinding needs.  More information and discussion on this topic can be found [http://sc4devotion.com/forums/index.php?topic=4859.0 here].
  
 +
===Eternal Commuters===
 +
'''Eternal Commuters''' is a situation caused by sims thinking that the nearest job is always in a neighboring city, and consequently getting trapped in an endless loop.  The easiest visualization of this is to imagine four cities sharing a common corner.  If each city is connected to each of its neighbors near that corner, residents in that part of a city (City A) may find that the edge of the city is closer than any job within the city.  Because sims always assume that the neighboring city's jobs are always at the edge, they will cross to the neighboring city in search of work, commuting to the neighbor (City B).  The sims get to City B, and find that in fact, the jobs are not at the edge, and the edge of a third city (City C) is closer than any of the jobs in City B.  These sims make the decision then to commute to City C, along with all of City B's sims that are also headed there for work.  The sims get to City C, find the same situation as before, and along with City C's unemployed, commute en masse to City D.  City D is no better than Cities B & C, and so the entire horde commutes into City A from City D.  Upon arrival in City A, they see that City B is closer than any of the jobs in City A, and the cycle repeats.  In each one of these cities, the commuting horde picks up new commuters, but never loses any, including when it passes back through the same cities again.  The end result is a stream of sims, eternally commuting around the corners of a city, never finding work - and creating tremendous traffic jams in the process.
  
{|width=100%
+
Eternal commuters is not unique to or caused by CAM, but the higher densities allowed by CAM are known to amplify the effect. Several solutions to this exist, such as:
|-
+
*Carefully planning your neighbor connections near corners, to avoid creating a loop.
|'''Stage'''||'''    R$$$'''||'''      R$$'''||'''        R$'''||''' CO$$$'''||'''    CO$$'''||'''  CS$$$'''||'''    CS$$'''||'''      CS$'''||'''    I-HT'''||'''      I-M'''||'''      I-D'''
+
*Creating high capacity loops in your corners, so the eternal commuters can drive around forever without disrupting traffic flow on the "real" traffic network.
|-
+
*Placing lots of industry at the borders of your cities.
|'''2'''||0,9||1,7||3,4||4,0||4,8||4,0||8,0||16,0||7,5||6,3||5,0
 
|-
 
|'''3'''||1,3||2,5||5,0||6,5||7,8||7,0||14,0||28,0||12,2||10,2||8,1
 
|-
 
|'''4'''||2,0||4,0||8,0||10,5||12,6||10,2||20,3||40,6||19,1||15,9||12,7
 
|-
 
|'''5'''||4,3||8,5||17,0||19,0||22,8||13,3||26,7||53,4||28,9||24,0||19,2
 
|-
 
|'''6'''||14,0||22,5||36,8||45,0||54,0||16,8||33,6||67,3||42,1||35,1||28,1
 
|-
 
|'''7'''||35,9||51,6||74,5||90,0||108||21,2||42,4||84,7||59,4||49,5||39,6
 
|-
 
|'''8'''||74,4||105||149||142||170||26,7||53,4||107||80,9||67,4||53,9
 
|-
 
|'''9'''||125||176||249||198||237||33,6||67,3||135||106||88,6||70,9
 
|-
 
|'''10'''||177||250||354||259||311||42,4||84,7||169||135||112,5||90,0
 
|-
 
|'''11'''||231||327||463||328||393||53,4||107||214
 
|-
 
|'''12'''||288||407||575||408||490||67,3||135||269
 
|-
 
|'''13'''||346||489||692||503||604||84,7||169||339
 
|-
 
|'''14'''||406||574||812||618||741||107||214||427
 
|-
 
|'''15'''||468||662||937||757||908||135||269||538
 
|}
 
  
 +
==Installation and Use==
 +
CAM can be downloaded from the SC4D LEX in English versions for both Windows and Mac, and versions in other languages are available from several other sites.  Full downloading and installation information can be found [http://sc4devotion.com/forums/index.php?topic=1877.0 here].  Installation instructions can also be found in the CAM Manual, available at the page linked above.
  
You may still select a growth stage immediately above or below the suggested one, within a rather tight tolerance, eg. in order to fit several buildings belonging to the same family into the same stage.
+
Because of the complex nature of CAM, it is ''strongly'' advised that people read the installation information before installing the mod to avoid errors, inCAMpatibilities, [[Brown Box]]es, and other problems.
  
 +
As described above, CAM uses CAMeLots, which generally come as separate plugins to be installed in addition to the main CAM installation.  CAM modifies some of the default Maxis buildings to function as CAMeLots so that you can start playing with CAM without additional downloads, however this provides a very limited selection.  To help with this, there are '''CAM Starter Packs''' available that provide CAM users with an assortment of CAMeLots in a relatively easy to use package.  Note, however, that these starter packs can each have several dependencies, and attempting to install them all at once is recommended only for those with a lot of time and patience to spare.  A number of additional CAMeLots are available as individual downloads.  More information can be found [http://sc4devotion.com/forums/index.php?topic=2039.0 here].
  
====Farms====
 
  
Agricultural lots do not upgrade. Thus it is not equally important that each higher stage farm has a denser population than any previous stage.
+
'''Note Regarding CAM as a Torrent:'''
The guidelines for setting the farm stage involves the complete number if jobs offered by the farmhouse.
+
There are versions of CAM that have been packaged into torrents or alternate downloads that are often advertised as including extra CAMeLots or other bonuses. These are unofficial and illegal downloads and are not supported by the developers of CAM.  Using these downloads is known to cause technical problems.
  
The values in the table below show the recommendations on what occupancy (jobs) that will trigger each growth stage to be selected for the CAM.
+
''"The only official source to download the CAM and most CAMeLots is the BSC LEX and the official support is given on [SC4 Devotion]." - RippleJet, 9 December 2007''
The stage in the leftmost column should be selected, if the number of farm jobs exceeds the corresponding value in the table:
 
  
 +
More information can be found [http://sc4devotion.com/forums/index.php?topic=3178.0 here].
  
{|
+
==Old Region Integration==
|-
+
{{expand}}
!Stage!!I-R
 
|-
 
|'''2'''||16
 
|-
 
|'''3'''||40
 
|-
 
|'''4'''||90
 
|-
 
|'''5'''||180
 
|}
 
  
====Stage CAPs====
+
==CAM Workforce Bug==
 +
There is a known bug in CAM that can cause distortions to the workforce.  Information about this bug and the fix for it can be found [http://sc4devotion.com/forums/index.php?topic=14574.0 here].
  
The CAM is bringing two basically unused stage caps into use, the Park Cap (which in RH is used only for R$$$, set at stage 3), and the Fire Cap (which is unused in RH).
+
==FAQs==
 +
{{expand}}
  
The park cap means that, in order to grow past the stage set, the lot has to be within 20 tiles of any kind of park.
+
==Sources==
The fire cap means that, in order to grow past the stage set, the lot has to be within the coverage area of a fire station.
+
*CAM Board at SC4D [http://sc4devotion.com/forums/index.php?board=185.0]
 
+
*CAM Manual 1.0 [http://sc4devotion.com/forums/index.php?action=dlattach;topic=1877.0;attach=1106]
The table below summarizes all stage caps that are available and used in the CAM.
+
*[[CAM/posts|Posts donated by ]][[People:Xxdita|xxdita]]
If an RCI type is capped at a certain stage, it cannot surpass that stage without getting what is capped.
 
  
  
{|width=100%
+
[[Category:Mods and Modding]]
|-
 
|'''RCI      '''||'''  Power  '''||'''  Water  '''||'''    Park'''||'''      Fire'''||'''      Max.'''
 
|-
 
|'''Type      '''||'''Cap'''||'''Cap'''||'''    Cap'''||'''      Cap'''||'''      Stage'''
 
|-
 
|R$||0||3||12  ||-  ||15
 
|-
 
|R$$||0||3||9  ||12  ||15
 
|-
 
|R$$$||0||0||3  ||9  ||15
 
|-
 
|CS$||0||3||-  ||-  ||15
 
|-
 
|CS$$||0||3||12  ||-  ||15
 
|-
 
|CS$$$||0||0||9  ||12  ||15
 
|-
 
|CO$$||0||3||12  ||-  ||15
 
|-
 
|CO$$$||0||0||9  ||12  ||15
 
|-
 
|I-R||0||3||5  ||4  ||7
 
|-
 
|I-D||0||1||-  ||5  ||10
 
|-
 
|I-M||0||1||-  ||5  ||10
 
|-
 
|I-HT||0||0||6  ||3  ||10
 
|}
 
 
 
==CAMpatibility==
 
 
 
==Installation and use==
 
==FAQs==
 
===External Commuters===
 
===Old Region Integration===
 
==Sources==
 
*CAM Manual 1.0 [http://sc4devotion.com/forums/index.php?action=dlattach;topic=1877.0;attach=1106]
 
*[[CAM/posts|Posts donated by ]][[User:Xxdita|xxdita]]
 

Latest revision as of 18:17, 8 August 2019

The Colossus Addon Mod (CAM) is a plugin for SimCity 4 that changes the game by adding additional growth stages to all of the development types found in the game.

CAM Developers

People credited with aiding the development of CAM include (in the order acknowledged in the Manual):

Early Development

Inspired by this post from Tropod at Simtropolis in 2005, RippleJet began testing what would become CAM, first posting his findings at BSC's private site before making them public. These posts can be found here.

How CAM Affects the Game

Development of growable (RCI) lots in SimCity 4 is based on a property called growth stage. In SimCity 4 (Vanilla and Rush Hour) residential and commercial lots are available in growth stages 1 through 8, while industrial (including agricultural) lots grow in stages 1 through 3.

The Colossus Addon Mod extends these growth stages to:

  • Residential: 1 through 15 (9 through 15 are exclusive to CAM)
  • Commercial: 1 through 15 (9 through 15 are exclusive to CAM)
  • Industrial: 1 through 10 (4 through 10 are exclusive to CAM)
  • Agricultural: 1 through 7 (4 through 7 are exclusive to CAM)


Summarized in a table:

Type Residential Commercial Industrial Agricultural
(R$, R$$, R$$$) (C$, C$$, C$$$) (I-D, I-M, I-HT) (I-R)
SC4: 1-8 1-8 1-3 1-3
SC4+CAM: 1-15 1-15 1-10 1-7

This might sound like CAM merely allows for additional buildings in the game - which it does. However, CAM does not simply append to the relevant exemplars the ability to use higher growth stages, it completely replaces the growth tables. What this means is that CAM completely rewrites how cities and regions grow. The effect this has on the game is commonly referred to as being more realistic, in that cities are required to build out before building up more so than in the unmodified version of the game. Additionally, CAM has the effect of creating a more even distribution of growth stages present at any given time.

CAM also revises the RCI Demand Ranges. Because CAM allows for much higher growth stages, and thus much higher populations, the game default of +/- 6,000 is insufficient.

Another impact of CAM is to revise what wealth levels of sims work in what wealth levels of jobs, particularly allowing for some portion of R$$ sims to be employed in CS$, I-D, and I-R jobs.

CAM also changes Workforce Drives, Development CAPs, Desirability, Crime Attenuation, and a fix for the Grand Railroad Station. More information about these can be found in the CAM Manual.

CAMeLots and CAMpatibile Lots

Because CAM adds several new growth stages to the game, it is necessary to create lots for these growth stages. Lots that only grow at stages exclusive to CAM (9-15 for residential and commercial, 4-10 for industrial, 4-7 for agricultural) are called CAMeLots. A list of all available CAMeLots can be found here. Many CAMeLots are large lots that were designed prior to the release of CAM and placed in Stage 8 (or Stage 3 for industrial), but contain far more residents or workers than would be appropriate for buildings of those stages. Relotting these buildings into higher stage lots allows them to grow at a time that would be more appropriate for their development based on city and region size. CAMeLots can only be used with CAM.

CAMpatible lots are those that grow at stages available in the unmodified game, but have had their occupants (residents or workers, depending on type) set so that they match the growth curves used by CAM. These lots can be used with or without CAM.

Additional Notes:

  • Because of the widespread changes that CAM makes to the game, a number of high stage buildings that come with the game are revised by CAM into the appropriate growth stage for use in CAM. This change is reversible with the uninstallation of CAM.
  • Civic buildings are not affected by CAM. You may find yourself suddenly needing much larger schools, hospitals, etc. when playing with the higher populations easily reached with CAM.
  • CAM has some interesting effects on farms (I-R lots), especially at higher stages. This allows for what are effectively high-stage farms, while maintaining some realism as to what you might find in a larger metropolis - including nature preserves, historic sites, and so on.
  • CAMeLots can be counted using the CAMeLot Counter, a plugin that allows you to get detailed information about the CAMeLots present in a city.

InCAMpatible Mods

Because of the widespread impact on growth that CAM has on the game, a number of mods developed throughout the years are incompatible with CAM, and can cause problems when used in conjunction with CAM. For the most part, these are mods related to altering growth stages, jobs, abandonment, and Maxis lot blocking or replacement. A list of mods known to conflict with CAM can be found here, as well as in the Manual.

Impact on Transportation

CAM allows much higher densities than would normally be encountered in the game, and consequently many more commuters. All this extra density has a large impact on traffic, and the unprepared mayor can quickly find themselves in quite the jam. To resolve this, CAM includes an optional pathfinding mod that improves traffic flow in CAM cities and regions.

Note: The pathfinding addon included in CAM is deprecated and should only be used if you are not using NAM.

NAM + CAM

As of 2008, all new versions of the Network Addon Mod (NAM) include and supersede the pathfinding included with CAM. What this means is that if you are installing CAM today, you should select the "no traffic simulator" option during installation. If you already have CAM installed, you should delete the z_CAM folder from your plugins. In place of this, you should install the latest version of NAM to handle your pathfinding needs. More information and discussion on this topic can be found here.

Eternal Commuters

Eternal Commuters is a situation caused by sims thinking that the nearest job is always in a neighboring city, and consequently getting trapped in an endless loop. The easiest visualization of this is to imagine four cities sharing a common corner. If each city is connected to each of its neighbors near that corner, residents in that part of a city (City A) may find that the edge of the city is closer than any job within the city. Because sims always assume that the neighboring city's jobs are always at the edge, they will cross to the neighboring city in search of work, commuting to the neighbor (City B). The sims get to City B, and find that in fact, the jobs are not at the edge, and the edge of a third city (City C) is closer than any of the jobs in City B. These sims make the decision then to commute to City C, along with all of City B's sims that are also headed there for work. The sims get to City C, find the same situation as before, and along with City C's unemployed, commute en masse to City D. City D is no better than Cities B & C, and so the entire horde commutes into City A from City D. Upon arrival in City A, they see that City B is closer than any of the jobs in City A, and the cycle repeats. In each one of these cities, the commuting horde picks up new commuters, but never loses any, including when it passes back through the same cities again. The end result is a stream of sims, eternally commuting around the corners of a city, never finding work - and creating tremendous traffic jams in the process.

Eternal commuters is not unique to or caused by CAM, but the higher densities allowed by CAM are known to amplify the effect. Several solutions to this exist, such as:

  • Carefully planning your neighbor connections near corners, to avoid creating a loop.
  • Creating high capacity loops in your corners, so the eternal commuters can drive around forever without disrupting traffic flow on the "real" traffic network.
  • Placing lots of industry at the borders of your cities.

Installation and Use

CAM can be downloaded from the SC4D LEX in English versions for both Windows and Mac, and versions in other languages are available from several other sites. Full downloading and installation information can be found here. Installation instructions can also be found in the CAM Manual, available at the page linked above.

Because of the complex nature of CAM, it is strongly advised that people read the installation information before installing the mod to avoid errors, inCAMpatibilities, Brown Boxes, and other problems.

As described above, CAM uses CAMeLots, which generally come as separate plugins to be installed in addition to the main CAM installation. CAM modifies some of the default Maxis buildings to function as CAMeLots so that you can start playing with CAM without additional downloads, however this provides a very limited selection. To help with this, there are CAM Starter Packs available that provide CAM users with an assortment of CAMeLots in a relatively easy to use package. Note, however, that these starter packs can each have several dependencies, and attempting to install them all at once is recommended only for those with a lot of time and patience to spare. A number of additional CAMeLots are available as individual downloads. More information can be found here.


Note Regarding CAM as a Torrent: There are versions of CAM that have been packaged into torrents or alternate downloads that are often advertised as including extra CAMeLots or other bonuses. These are unofficial and illegal downloads and are not supported by the developers of CAM. Using these downloads is known to cause technical problems.

"The only official source to download the CAM and most CAMeLots is the BSC LEX and the official support is given on [SC4 Devotion]." - RippleJet, 9 December 2007

More information can be found here.

Old Region Integration

CAM Workforce Bug

There is a known bug in CAM that can cause distortions to the workforce. Information about this bug and the fix for it can be found here.

FAQs

Sources