SC4 Glossary

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Revision as of 13:31, 31 August 2008 by wiki>JoeST (→‎B)
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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.

Acronyms with SC4 Encyclopaedia Articles

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Glossary

Other

  • 3RR: Three Rivers Region.

A

  • ANT: Additional Network Tool.
  • ARD: Asymmetrical Road
  • Plugin:ATL: Avenue Turning Lane Mod.
  • ATR: Around the Roses (Former BAT Team).
  • Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.

B

  • B62: Bobbo662 (BATter).
  • BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
  • Plugin:BBD: Boston Big Dig.
  • BLaM: BATters, Lotters, and Modders Team.
  • BLS: Barby Lot Studio
  • BMD: BarbyW, MickeBear, D66
  • Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
  • BRT: Barby Ripptide
  • BSC: BAT Squad Certification.
  • BSP: Barry Sanders Project (Former BAT Team).
  • BTE: BSC Tracking Enabled.

C

  • CAL: Callagrafx.
  • CAM: Colossus Add-on Mod. (CAM/developers - Plugin:CAM)
  • CARCH: Cerulean Architecture and Design (Former BATter).
  • CAS: CasperVg's Lots
  • c.d.: Cycledogg
  • CDK: Coastal Development Kit
  • CML: Custom Member Label.
  • CNUT: Citynut
  • c.p: Cyclepuppy
  • CSK: Channel Stream Kit
  • CSX: Colyn Serfontein Expanded.
  • CTD: Crash to Desktop.
  • Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).

D

  • D/L: Download.
  • D66: Dolphin66.
  • DA: DragonAnime, NDEX batter
  • DAE: Deadwoods.
  • Dependency: Any object that a lot needs to work correctly.
  • DT: DuskTrooper.

E

  • ELR: Elevated Light Rail; also El-Rail.
  • Exemplar: A file that defines the properties of the game engine or a specific in-game element.

F

G

  • GA: Grampa Al.
  • GAZ: Gary Reggae (BATter).
  • GC: Gascooker
  • GLR: Ground Light Rail.
  • GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
  • TG: Team Grater.
  • Growable: A lot that grows when zoned in-game.
  • GUI: Graphical User Interface

H

  • HKABT: Hong Kong / Asia BAT Team.
  • HSRP:High Speed Rail Project (Possibly also known as HSR)

I

J

L

  • LBT: Latin American BAT Team.
  • LE Prop: A tool used by ILive, used for changing key properties of custom lots.
  • LEX: Lot Exchange; custom content exchange at SC4Devotion.
  • LHD: Left-hand drive.
  • LM: Landmark.
  • Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
  • Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
  • LTEXT: LText file (for in-game text).

M

  • MD: Mayor Diary. (another name for City Journal)
  • MIS: Modular Interchange System.
  • MJB: Couchpotato (prop BATter).
  • MML: Menu Management Lot.
  • Mod: A file that somehow changes that game, including textures, ordinances, and tools.
  • Modder: One who creates a Mod.
  • Modding: The act of creating a Mod.

N

O

  • Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
  • OG: Occupant Group.
  • OWR: One Way Road.
  • Plugin:OWW: Old Wooden Waterfront

P

  • Pathfinding: The process by which automata find the shortest route to their destination.
  • Pathing: The creation of paths for automata on transit-enabled lots.
  • PDA: Poole, Diamond & Associates (Former BAT Team).
  • PEG: Pegasus.
  • PIM-X: Extended Plugin Manager (part of X-Tool).
  • PIM: Plugin Manager.
  • PLEX: Pegasus Lot Exchange.
  • Ploppable: Any lot that can be placed directly in the game without having to zone for it.
  • PM: Private Message.
  • Prop Pack: A file containing models and prop descriptors that can be used to make lots.
  • Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.

R

  • RAM: Rail Add-On Mod. Plugin:RAM
  • RCI Ploppable: Ploppable building that provides jobs.
  • RCI: Residential, Commercial, Industrial.
  • RH: Rush Hour.
  • RHW: Rural Highway Mod. (Plugin:RHW)
  • RKT: Resource Key Type.
  • RLS: Real Life Syndrome; or BATs created by SG.
  • RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
  • RP: Tag One Productions.
  • RTL: Road Turning Lane Mod. (Plugin:RTL)
  • RTMT: Road Top Mass Transit. (Plugin:RTMT)
  • RUL: A file that sets various rules and algorithms on the placement of transit networks.

S

  • SAM: Street Add-On Mod. (Plugin:SAM)
  • SC: SimCity, SimCities (home of the BLaM found Here).
  • SC3X: SimCities Exchange.
  • SC4: SimCity 4.
  • SC4D: SimCity 4 Devotion, a SC4 community found Here.
  • SC4RH: SimCity 4 Rush Hour.
  • SC4TF: SC4Terraformer.
  • SC4Tool: A tool for purposes related to custom content in SimCity 4.
  • SCC: SimCity Central
  • SCK: SimCityKurier.
  • SCP: SimCity Plaza.
  • SCS: SimCity Societies. SC4's sequel, generaly frowned uppon by the SC4 community for its simplicity among other reasons.
  • SF: Slope-friendly.
  • SFBT: SimForum BAT Team.
  • SG: SimGoober.
  • SLR: Single Lane Road. (now ARD)
  • SMP: Simtropia Productions Team.
  • SNM: SimNation Military.
  • SR: SimRabbit123, NDEX batter.
  • ST: Simtropolis, arguably the biggest Simcity fansite, found here.
  • STEX: Simtropolis Exchange.
  • SUM: Start-Up Manager.
  • SZ: SimsZone.

T

  • TE: Transit-enabled.
  • Terraform: The process of modifying the terrain in SimCity 4.
  • TLA: Turning Lane Avenues, three letter acronym. (Plugin:TLA
  • TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
  • TPP: The Planning Pages. A SC4 community found Here
  • Plugin:TPW: Transparent Ploppable Water by JRJ.
  • TSC: ToutSimCity, a French community.
  • TTC: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime.

U - Z

  • UDI: U-Drive-It.
  • UI: User Interface
  • UVNK: User Visible Name Key.


  • VDK: vester (vester_DK).