Type ID

From SC4D Encyclopaedia
Revision as of 22:31, 1 February 2013 by sc4e>Whatevermind (clarified, since there's so many SC2013 pages now linking to it :-P)
Jump to navigation Jump to search

The Type ID (TID) of a DBPF Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SimCity 4 and SimCity (2013) to organize related objects of the same file type, which are then further defined by use of the Group ID and Instance ID.

Common Types

Some of the common Type ID's used in SC4 are:

Type ID Description
05342861 Cohorts - higher level exemplars.
5ad0e817 S3D - A type of graphics file.
6534284a Exemplars - files that contain important game-defining properties.


See also: