Difference between revisions of "Type ID"

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The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.
 
The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.
  
GIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).
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TIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).
  
 
See also: type group instance address, group ID, instance ID, hexadecimal
 
See also: type group instance address, group ID, instance ID, hexadecimal

Revision as of 19:50, 30 November 2008

The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.

TIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).

See also: type group instance address, group ID, instance ID, hexadecimal